Hex Terrains Framework
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    Namespace Fwt.HexTerrains.Surfaces.Data

    Classes

    HexGroundLayer

    HexSurface for terrain Ground HexSurfaceLayer

    HexGroundRenderLayer

    Render data for the hex terrain ground surface HexGroundLayer.

    HexSurfaceLayer

    Base class for all HexTerrain surfaces like a ground or water, etc. Create a new class that inherits from this one to create a new surface type.

    HexSurfaceRenderLayer

    Base class for surface types of HexTerrain layers

    HexSurfaceRenderLayer<TSurfaceLayer>

    Base class for render data of the hex terrain surface. This one is a generic class, so it can be used for any surface type that is inherited from HexSurfaceLayer HexSurfaceRenderLayer

    HexTerrainRenderConfigAsset

    Render configuration for HexSurface layer. Used to provide materials and other render settings when rendering a HexSurface

    HexWaterLayer

    HexSurface for terrain Water HexSurfaceLayer

    HexWaterRenderLayer

    Render data for the hex terrain water surface HexWaterLayer

    Structs

    CreateGroundRenderDataRequest

    Request to create HexGroundRenderLayer.

    CreateHexGroundLayerRequest

    Request to create a HexGroundLayer.

    CreateHexSurfaceRequestArgs

    Args for request to create a surface data.

    CreateHexWaterLayerRequest

    Request component for creating HexWaterLayer

    CreateSurfaceRenderDataRequestArgs

    Arguments for request to create hex surface render data.

    CreateWaterRenderDataRequest

    Request to create HexWaterRenderLayer

    HexGroundColorPalette

    Dynamic buffer with color data for color palette that is used to paint the ColorMap of biomes (ground surface)

    HexGroundRenderConfig

    Render configuration for rendering the HexGroundLayer surface (HexGroundRenderLayer).

    HexTerrainRenderSettings

    Render settings for the hex terrain surface. Contains settings that affect mesh generation and rendering.

    HexWaterColorPalette

    Dynamic buffer with color data for color palette that is used to paint the ColorMap of biomes (water surface)

    HexWaterRenderConfig

    Render configuration for rendering the HexWaterLayer surface (HexWaterRenderLayer).

    Interfaces

    ICreateHexSurfaceRequest

    Interface for request to create hex surface layer.

    ICreateSurfaceRenderDataRequest

    Interface for a request component to create a render data for a HexSurface.

    IHexSurfaceRenderConfig

    Interface for HexSurface render configuration.

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