Struct HexWaterRenderConfig
Render configuration for rendering the HexWaterLayer surface (HexWaterRenderLayer).
Inherited Members
Namespace: Fwt.HexTerrains.Surfaces.Data
Assembly: fwt.hexterrains.dll
Syntax
public struct HexWaterRenderConfig : IHexSurfaceRenderConfig, IBufferElementData
Properties
Value
Declaration
public UnityObjectRef<HexTerrainRenderConfigAsset> Value { readonly get; set; }
Property Value
| Type | Description |
|---|---|
| UnityObjectRef<HexTerrainRenderConfigAsset> |
Implements
Unity.Entities.IBufferElementData