Class HexTerrainRenderConfigAsset
Render configuration for HexSurface layer. Used to provide materials and other render settings when rendering a HexSurface
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetInstanceID()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Namespace: Fwt.HexTerrains.Surfaces.Data
Assembly: fwt.hexterrains.dll
Syntax
[CreateAssetMenu(fileName = "HexTerrainRenderConfig", menuName = "Fwt/HexTerrains/Terrain Render Config", order = 1)]
public class HexTerrainRenderConfigAsset : ScriptableObject
Fields
IsCastShadows
If true, the hex surface will cast shadows
Declaration
public bool IsCastShadows
Field Value
| Type | Description |
|---|---|
| bool |
IsReceiveShadows
If true, the hex surface will receive shadows
Declaration
public bool IsReceiveShadows
Field Value
| Type | Description |
|---|---|
| bool |
Materials
Materials used for rendering the hex surface. In standard case the material index = biome index
Declaration
[Tooltip("Materials used for rendering the hex surface. In standard case the material index = biome index")]
public Material[] Materials
Field Value
| Type | Description |
|---|---|
| Material[] |