Hex Terrains Framework
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    Struct CreateWaterRenderDataRequest

    Request to create HexWaterRenderLayer

    Implements
    ICreateSurfaceRenderDataRequest
    IComponentData
    IQueryTypeParameter
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Fwt.HexTerrains.Surfaces.Data
    Assembly: fwt.hexterrains.dll
    Syntax
    public struct CreateWaterRenderDataRequest : ICreateSurfaceRenderDataRequest, IComponentData, IQueryTypeParameter

    Properties

    Args

    Arguments for creating hex surface render data.

    Declaration
    public CreateSurfaceRenderDataRequestArgs Args { readonly get; set; }
    Property Value
    Type Description
    CreateSurfaceRenderDataRequestArgs

    Implements

    ICreateSurfaceRenderDataRequest
    Unity.Entities.IComponentData
    Unity.Entities.IQueryTypeParameter

    Extension Methods

    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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