Hex Terrains Framework
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    Struct HexWaterColorPalette

    Dynamic buffer with color data for color palette that is used to paint the ColorMap of biomes (water surface)

    Implements
    IBufferElementData
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Fwt.HexTerrains.Surfaces.Data
    Assembly: fwt.hexterrains.dll
    Syntax
    public struct HexWaterColorPalette : IBufferElementData

    Fields

    Color

    Declaration
    public Color32 Color
    Field Value
    Type Description
    Color32

    Implements

    Unity.Entities.IBufferElementData

    Extension Methods

    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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