Hex Terrains Framework
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    Class HexGroundLayer

    HexSurface for terrain Ground HexSurfaceLayer

    Inheritance
    object
    HexSurfaceLayer
    HexGroundLayer
    Implements
    IDisposable
    IComponentData
    IQueryTypeParameter
    Inherited Members
    HexSurfaceLayer.Settings
    HexSurfaceLayer.TerrainMetrics
    HexSurfaceLayer.HeightMap
    HexSurfaceLayer.BiomesMap
    HexSurfaceLayer.CellMetrics
    HexSurfaceLayer.CellColorMap
    HexSurfaceLayer.BiomeColors
    HexSurfaceLayer.ColorMapTextureIndex
    HexSurfaceLayer.Init(HexTerrainSettings, NativeArray<Color32>)
    HexSurfaceLayer.Init(HexTerrainSettings)
    HexSurfaceLayer.InitBiomeColors(NativeArray<Color32>)
    HexSurfaceLayer.Resize(int2)
    HexSurfaceLayer.SetAllDirty(bool)
    HexSurfaceLayer.Cleanup()
    HexSurfaceLayer.CleanupAsync()
    HexSurfaceLayer.OpenAllToWrite()
    HexSurfaceLayer.OpenAllToRead()
    HexSurfaceLayer.CompleteAllJobs()
    HexSurfaceLayer.GetCellHeight(int)
    HexSurfaceLayer.GetCellBiome(int)
    HexSurfaceLayer.GetCellMetrics(int)
    HexSurfaceLayer.SetHeightMap(byte[])
    HexSurfaceLayer.SetBiomesMap(byte[])
    HexSurfaceLayer.SetCellHeight(int, byte)
    HexSurfaceLayer.SetCellBiome(int, byte)
    HexSurfaceLayer.SetAllCellsHeight(byte)
    HexSurfaceLayer.SetAllCellsBiome(byte)
    HexSurfaceLayer.Dispose()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Fwt.HexTerrains.Surfaces.Data
    Assembly: fwt.hexterrains.dll
    Syntax
    public class HexGroundLayer : HexSurfaceLayer, IDisposable, IComponentData, IQueryTypeParameter

    Implements

    IDisposable
    Unity.Entities.IComponentData
    Unity.Entities.IQueryTypeParameter

    Extension Methods

    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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