Hex Terrains Framework
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    Namespace Fwt.HexTerrains.CellEntities.Data

    Classes

    CellEntityLayer

    Represents a terrain layer that manages cell entities, providing functionality for initializing, updating, and cleaning up entity data associated with each cell. Supports asynchronous operations and integrates with Unity's Entity Component System (ECS) for efficient entity lifecycle management.

    CellEntityLayerConfigAsset

    CellEntityLayerGroup

    Represents a group of cell entity layers within a hex-based terrain, providing management and initialization CellEntity layers. CellEntity layers are specialized terrain layers that handle entities associated with terrain cells.

    Structs

    CellEntitityVisibility

    CellEntityRenderer

    Represents a buffer element that stores a reference to a child entity for use in cell-based entity hierarchies. This child entity will be hid or shown based on the visibility state of the terrain.

    CellEntityStateConfig

    CellEntityTerrainReference

    CellEntityView

    CreateCellEntityLayerRequest

    Interfaces

    ICellEntityLayerConfig

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