Namespace Fwt.HexTerrains.CellEntities.Data
Classes
CellEntityLayer
Represents a terrain layer that manages cell entities, providing functionality for initializing, updating, and cleaning up entity data associated with each cell. Supports asynchronous operations and integrates with Unity's Entity Component System (ECS) for efficient entity lifecycle management.
CellEntityLayerConfigAsset
CellEntityLayerGroup
Represents a group of cell entity layers within a hex-based terrain, providing management and initialization CellEntity layers. CellEntity layers are specialized terrain layers that handle entities associated with terrain cells.
Structs
CellEntitityVisibility
CellEntityRenderer
Represents a buffer element that stores a reference to a child entity for use in cell-based entity hierarchies. This child entity will be hid or shown based on the visibility state of the terrain.