Struct CellEntityRenderer
Represents a buffer element that stores a reference to a child entity for use in cell-based entity hierarchies. This child entity will be hid or shown based on the visibility state of the terrain.
Implements
IBufferElementData
Inherited Members
Namespace: Fwt.HexTerrains.CellEntities.Data
Assembly: fwt.hexterrains.dll
Syntax
public struct CellEntityRenderer : IBufferElementData
Remarks
This struct is typically used with Unity's Entity Component System (ECS) as a buffer element to associate multiple child entities with a parent cell entity. It enables efficient management and traversal of entity relationships within grid or cell-based systems.
Fields
Value
Declaration
public Entity Value
Field Value
| Type | Description |
|---|---|
| Entity |
Implements
Unity.Entities.IBufferElementData