Hex Terrains Framework
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    Struct CellEntityRenderer

    Represents a buffer element that stores a reference to a child entity for use in cell-based entity hierarchies. This child entity will be hid or shown based on the visibility state of the terrain.

    Implements
    IBufferElementData
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Fwt.HexTerrains.CellEntities.Data
    Assembly: fwt.hexterrains.dll
    Syntax
    public struct CellEntityRenderer : IBufferElementData
    Remarks

    This struct is typically used with Unity's Entity Component System (ECS) as a buffer element to associate multiple child entities with a parent cell entity. It enables efficient management and traversal of entity relationships within grid or cell-based systems.

    Fields

    Value

    Declaration
    public Entity Value
    Field Value
    Type Description
    Entity

    Implements

    Unity.Entities.IBufferElementData

    Extension Methods

    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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