Hex Terrains Framework
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    Struct CellEntityStateConfig

    Implements
    IBufferElementData
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Fwt.HexTerrains.CellEntities.Data
    Assembly: fwt.hexterrains.dll
    Syntax
    [Serializable]
    public struct CellEntityStateConfig : IBufferElementData

    Fields

    Prefab

    Entity prefab for this state. So if a cell item is in this state, it will be displayed using this prefab.

    Declaration
    public Entity Prefab
    Field Value
    Type Description
    Entity

    Implements

    Unity.Entities.IBufferElementData

    Extension Methods

    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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