Hex Terrains Framework
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    Class CellEntityLayerConfigAsset

    Inheritance
    object
    Object
    ScriptableObject
    HexTerrainLayerConfigAsset<CellEntityLayer>
    CellItemLayerConfigAsset<CellEntityLayer>
    CellEntityLayerConfigAsset
    Implements
    ITerrainLayerFactory
    ICellEntityLayerConfig
    ICellItemLayerConfig
    Inherited Members
    CellItemLayerConfigAsset<CellEntityLayer>._cellItemTranformSettings
    CellItemLayerConfigAsset<CellEntityLayer>.CellItemTransformSettings
    CellItemLayerConfigAsset<CellEntityLayer>._surfaceLayerReference
    CellItemLayerConfigAsset<CellEntityLayer>.SurfaceLayerReference
    CellItemLayerConfigAsset<CellEntityLayer>._overlapSurfaceLayerReference
    CellItemLayerConfigAsset<CellEntityLayer>.OverlapSurfaceLayerReference
    CellItemLayerConfigAsset<CellEntityLayer>._cellItemIndexArgs
    CellItemLayerConfigAsset<CellEntityLayer>.CellItemIndexArgs
    CellItemLayerConfigAsset<CellEntityLayer>._cellItemStateArgs
    CellItemLayerConfigAsset<CellEntityLayer>.CellItemStateArgs
    CellItemLayerConfigAsset<CellEntityLayer>._cellItemLocalPositionArgs
    CellItemLayerConfigAsset<CellEntityLayer>.CellItemLocalPositionArgs
    CellItemLayerConfigAsset<CellEntityLayer>._cellItemLocalRotationArgs
    CellItemLayerConfigAsset<CellEntityLayer>.CellItemLocalRotationArgs
    CellItemLayerConfigAsset<CellEntityLayer>._cellItemLocalScaleArgs
    CellItemLayerConfigAsset<CellEntityLayer>.CellItemLocalScaleArgs
    HexTerrainLayerConfigAsset<CellEntityLayer>.CreateTerrainLayer<TTargetLayer>()
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, CancellationToken)
    Object.InstantiateAsync<T>(T, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, InstantiateParameters, CancellationToken)
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    Object.Destroy(Object, float)
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    Object.FindObjectsByType(Type, FindObjectsSortMode)
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    Object.DontDestroyOnLoad(Object)
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    Object.FindSceneObjectsOfType(Type)
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    Object.FindObjectsOfType<T>()
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    Object.FindObjectOfType<T>()
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    Object.ToString()
    Object.name
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    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: Fwt.HexTerrains.CellEntities.Data
    Assembly: fwt.hexterrains.dll
    Syntax
    [CreateAssetMenu(fileName = "CellEntityLayerConfig", menuName = "Fwt/HexTerrains/Cell Items/CellEntity Layer Config Asset")]
    public class CellEntityLayerConfigAsset : CellItemLayerConfigAsset<CellEntityLayer>, ITerrainLayerFactory, ICellEntityLayerConfig, ICellItemLayerConfig

    Fields

    _cellItemPrefabs

    Declaration
    [Tooltip("Prefabs for cell item. Index = prefab index, so if in the items map there is an item with index 5, it will take the ItemPrefabs[5] prefab to instantiate it")]
    [SerializeField]
    protected List<CellEntityConfigAuthoring> _cellItemPrefabs
    Field Value
    Type Description
    List<CellEntityConfigAuthoring>

    _statesCountPerItem

    Declaration
    [Tooltip("Number of states per cell cell item. Used to calculate the amount of memory to allocate for cell item states.")]
    [SerializeField]
    [FormerlySerializedAs("_statesCountPerObject")]
    protected int _statesCountPerItem
    Field Value
    Type Description
    int

    Properties

    CellItemPrefabs

    Prefabs for cell item. Index = prefab index, so if in the items map there is an item with index 5, it will take the ItemPrefabs[5] prefab to instantiate it

    Declaration
    public List<CellEntityConfigAuthoring> CellItemPrefabs { get; set; }
    Property Value
    Type Description
    List<CellEntityConfigAuthoring>

    StatesCountPerItem

    Number of states per cell item. Used to calculate the amount of memory to allocate for cell item states.

    Declaration
    public int StatesCountPerItem { get; set; }
    Property Value
    Type Description
    int

    Methods

    CreateTerrainLayer()

    Creates a new instance of a terrain layer for hex-based maps.

    Declaration
    public override HexTerrainLayer CreateTerrainLayer()
    Returns
    Type Description
    HexTerrainLayer

    A HexTerrainLayer representing the newly created terrain layer.

    Overrides
    HexTerrainLayerConfigAsset<CellEntityLayer>.CreateTerrainLayer()

    Implements

    ITerrainLayerFactory
    ICellEntityLayerConfig
    ICellItemLayerConfig

    Extension Methods

    Extensions_UnityObject.SmartDestroy<TObject>(TObject)
    Extensions_UnityObject.SmartDisableGameObject<TObject>(TObject)
    Extensions_UnityObject.SmartEnableGameObject<TObject>(TObject)
    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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