Hex Terrains Framework
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    Interface ICellEntityLayerConfig

    Inherited Members
    ICellItemLayerConfig.CellItemTransformSettings
    ICellItemLayerConfig.SurfaceLayerReference
    ICellItemLayerConfig.OverlapSurfaceLayerReference
    ICellItemLayerConfig.CellItemIndexArgs
    ICellItemLayerConfig.CellItemStateArgs
    ICellItemLayerConfig.CellItemLocalPositionArgs
    ICellItemLayerConfig.CellItemLocalRotationArgs
    ICellItemLayerConfig.CellItemLocalScaleArgs
    Namespace: Fwt.HexTerrains.CellEntities.Data
    Assembly: fwt.hexterrains.dll
    Syntax
    public interface ICellEntityLayerConfig : ICellItemLayerConfig

    Properties

    CellItemPrefabs

    Prefabs for cell item. Index = prefab index, so if in the items map there is an item with index 5, it will take the ItemPrefabs[5] prefab to instantiate it

    Declaration
    List<CellEntityConfigAuthoring> CellItemPrefabs { get; set; }
    Property Value
    Type Description
    List<CellEntityConfigAuthoring>

    StatesCountPerItem

    Number of states per cell item. Used to calculate the amount of memory to allocate for cell item states.

    Declaration
    int StatesCountPerItem { get; set; }
    Property Value
    Type Description
    int

    Extension Methods

    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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