Hex Terrains Framework
Search Results for

    Show / Hide Table of Contents

    Class HexTerrainLayer

    Base class for HexTerrain layer. Your custom layers can be derived from this class to keep the proposed terrain layers standard. But system does not require you to derive from this class, you can create your own layers that do not inherit from it.

    Inheritance
    object
    HexTerrainLayer
    CellItemLayer
    ChunkMeshLayer
    ChunksGridLayer
    HexTerrainLayerGroup
    GeoPlastLayer
    CellMineralsLayer
    CellRegionLayer
    SunTerrainLayer
    Implements
    IDisposable
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: Fwt.HexTerrains.Data
    Assembly: fwt.hexterrains.dll
    Syntax
    public abstract class HexTerrainLayer : IDisposable

    Fields

    Settings

    Settings of the HexTerrain this area is attached to

    Declaration
    public HexTerrainSettings Settings
    Field Value
    Type Description
    HexTerrainSettings

    Properties

    Name

    Name of the layer. Optional, but recommended to set a unique name for each layer instance, as if the terrain layer is a nested layer of the HexTerrainLayerGroup, this name is used to get layer by name.

    Declaration
    public string Name { get; set; }
    Property Value
    Type Description
    string

    ParentLayer

    Reference to the parent terrain layer (if present). Is not disposed when this layer is disposed.

    Declaration
    public HexTerrainLayer ParentLayer { get; set; }
    Property Value
    Type Description
    HexTerrainLayer

    Methods

    CalculateColorMap(JobHandle)

    Schedules the calculation of the color map, ensuring it is executed after the specified job dependency completes.

    Declaration
    public virtual JobHandle CalculateColorMap(JobHandle dependency)
    Parameters
    Type Name Description
    JobHandle dependency

    A job handle representing the dependency that must be completed before the color map calculation begins.

    Returns
    Type Description
    JobHandle

    A job handle that can be used to track the completion of the color map calculation job.

    Cleanup()

    Every frame there is a cleanup stage. This function is called. Usually used to clean the dirty flags.

    Declaration
    public abstract void Cleanup()

    CleanupAsync(JobHandle)

    Async version of Cleanup() Cleanup() Difference between regular Cleanup() is that it schedules jobs that clean up data layers, so you don't have to wait for the results and can continue working. Every frame there is a cleanup stage. This function is called. Usually used to clean the dirty flags.

    Declaration
    public abstract JobHandle CleanupAsync(JobHandle dependency)
    Parameters
    Type Name Description
    JobHandle dependency
    Returns
    Type Description
    JobHandle

    CompleteAllJobs()

    Completes all jobs that affect data layers.

    Declaration
    public virtual void CompleteAllJobs()

    Dispose()

    Disposes all allocated native memory.

    Declaration
    public virtual void Dispose()

    GetTerrainLayerFromParent<TLayer>(HexTerrainLayerReference)

    Retrieves a terrain layer of the specified type from the parent layer group using the provided reference.

    Declaration
    public virtual TLayer GetTerrainLayerFromParent<TLayer>(HexTerrainLayerReference layerArgs) where TLayer : HexTerrainLayer
    Parameters
    Type Name Description
    HexTerrainLayerReference layerArgs

    A reference that identifies the terrain layer to retrieve from the parent group.

    Returns
    Type Description
    TLayer

    The terrain layer of type TLayer if found in the parent group; otherwise, the default value for TLayer.

    Type Parameters
    Name Description
    TLayer

    The type of terrain layer to retrieve. Must derive from HexTerrainLayer.

    Remarks

    If the parent layer is not a HexTerrainLayerGroup or does not contain a layer matching the reference, the method returns the default value for TLayer.

    GetTerrainLayerFromParent<TLayer>(int)

    Returns the terrain layer of the specified type from the parent layers list (if present).

    Declaration
    public virtual TLayer GetTerrainLayerFromParent<TLayer>(int layerIndex) where TLayer : HexTerrainLayer
    Parameters
    Type Name Description
    int layerIndex

    Index of layer in the parent layers list

    Returns
    Type Description
    TLayer

    Layer from parent layers list if found or null if not found

    Type Parameters
    Name Description
    TLayer

    Type of layer to find

    GetTerrainLayerFromParent<TLayer>(int, string)

    Returns the terrain layer of the specified type from the parent layers list (if present).

    Declaration
    public virtual TLayer GetTerrainLayerFromParent<TLayer>(int layerIndex, string layerName) where TLayer : HexTerrainLayer
    Parameters
    Type Name Description
    int layerIndex
    string layerName

    Name of layer in the parent layers list

    Returns
    Type Description
    TLayer

    Layer from parent layers list if found or null if not found

    Type Parameters
    Name Description
    TLayer

    Type of layer to find

    GetTerrainLayerFromParent<TLayer>(string)

    Returns the terrain layer of the specified type from the parent layers list (if present).

    Declaration
    public virtual TLayer GetTerrainLayerFromParent<TLayer>(string layerName) where TLayer : HexTerrainLayer
    Parameters
    Type Name Description
    string layerName

    Name of layer in the parent layers list

    Returns
    Type Description
    TLayer

    Layer from parent layers list if found or null if not found

    Type Parameters
    Name Description
    TLayer

    Type of layer to find

    Init(HexTerrainSettings)

    Initializes/Reinitializes the area data.

    Declaration
    public virtual void Init(HexTerrainSettings settings)
    Parameters
    Type Name Description
    HexTerrainSettings settings

    new terrain settings

    InitColoredDataLayer<TValue>(ColorMapCellValueDataLayer<TValue>, IInitColorMapCellValueDataLayerArgs<TValue>)

    Initializes the specified colored data layer using the provided initialization arguments.

    Declaration
    public virtual void InitColoredDataLayer<TValue>(ColorMapCellValueDataLayer<TValue> dataLayer, IInitColorMapCellValueDataLayerArgs<TValue> args) where TValue : unmanaged
    Parameters
    Type Name Description
    ColorMapCellValueDataLayer<TValue> dataLayer

    The colored data layer to initialize.

    IInitColorMapCellValueDataLayerArgs<TValue> args

    The arguments used to configure and initialize the colored data layer.

    Type Parameters
    Name Description
    TValue

    The type of the cell value contained in the data layer. Must be an unmanaged type.

    InitDataLayer<TValue>(CellValueDataLayer<TValue>, IInitCellValueDataLayerArgs<TValue>)

    Initializes the specified cell value data layer using the provided initialization arguments.

    Declaration
    public virtual void InitDataLayer<TValue>(CellValueDataLayer<TValue> dataLayer, IInitCellValueDataLayerArgs<TValue> args) where TValue : unmanaged
    Parameters
    Type Name Description
    CellValueDataLayer<TValue> dataLayer

    The cell value data layer to initialize. Cannot be null.

    IInitCellValueDataLayerArgs<TValue> args

    The initialization arguments to use for configuring the data layer. Cannot be null.

    Type Parameters
    Name Description
    TValue

    The type of value stored in the data layer. Must be an unmanaged type.

    Init<TInitArgs>(HexTerrainSettings, TInitArgs)

    Initializes the terrain system using the specified settings and initialization arguments.

    Declaration
    public virtual void Init<TInitArgs>(HexTerrainSettings settings, TInitArgs initArgs)
    Parameters
    Type Name Description
    HexTerrainSettings settings

    The configuration settings to apply when initializing the terrain system. Cannot be null.

    TInitArgs initArgs

    Additional arguments required for initialization. The expected type and usage depend on the implementation.

    Type Parameters
    Name Description
    TInitArgs

    The type of the initialization arguments to be used during terrain system setup.

    Resize(int2)

    Resizes the terrain to a new size. Internally calls Init() to reinitialize the data layers.

    Declaration
    public virtual void Resize(int2 terrainSize)
    Parameters
    Type Name Description
    int2 terrainSize

    SetAllDirty(bool)

    Sets all data layers dirty value. If isDirty is true, all data layers will be marked as dirty and will be recalculated on the next frame. If isDirty is false, all data layers will be marked as clean and will not be recalculated on the next frame.

    Declaration
    public abstract void SetAllDirty(bool isDirty)
    Parameters
    Type Name Description
    bool isDirty

    ToString()

    Declaration
    public override string ToString()
    Returns
    Type Description
    string
    Overrides
    object.ToString()

    Implements

    IDisposable

    Extension Methods

    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    In this article
    Back to top Generated by DocFX