Hex Terrains Framework
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    Interface ICellItemLayerConfig

    Namespace: Fwt.HexTerrains.CellItems.Data
    Assembly: fwt.hexterrains.dll
    Syntax
    public interface ICellItemLayerConfig

    Properties

    CellItemIndexArgs

    Declaration
    InitColorMapCellValueDataLayerArgs<int> CellItemIndexArgs { get; set; }
    Property Value
    Type Description
    InitColorMapCellValueDataLayerArgs<int>

    CellItemLocalPositionArgs

    Declaration
    InitCellValueDataLayerArgs<float3> CellItemLocalPositionArgs { get; set; }
    Property Value
    Type Description
    InitCellValueDataLayerArgs<float3>

    CellItemLocalRotationArgs

    Declaration
    InitCellValueDataLayerArgs<quaternion> CellItemLocalRotationArgs { get; set; }
    Property Value
    Type Description
    InitCellValueDataLayerArgs<quaternion>

    CellItemLocalScaleArgs

    Declaration
    InitCellValueDataLayerArgs<float3> CellItemLocalScaleArgs { get; set; }
    Property Value
    Type Description
    InitCellValueDataLayerArgs<float3>

    CellItemStateArgs

    Declaration
    InitCellValueDataLayerArgs<int> CellItemStateArgs { get; set; }
    Property Value
    Type Description
    InitCellValueDataLayerArgs<int>

    CellItemTransformSettings

    Settings related to placement and transformation of each cell items in the layer (in addition to individual cell transform).

    Declaration
    CellItemTransformSettings CellItemTransformSettings { get; set; }
    Property Value
    Type Description
    CellItemTransformSettings

    OverlapSurfaceLayerReference

    Represents a reference to the terrain layer that overlaps the SurfaceLayerReference surface layer. If the overlap surface layer reference is set, the item will be placed on top of layer whose cell height is bigger.

    Declaration
    HexTerrainLayerReference OverlapSurfaceLayerReference { get; set; }
    Property Value
    Type Description
    HexTerrainLayerReference
    Remarks

    This field can be used to identify or interact with the terrain layer that is positioned above or otherwise intersects the primary surface layer in a hex-based terrain system.

    SurfaceLayerReference

    Reference to the surface layer to use for calculating cell item positions.

    Declaration
    HexTerrainLayerReference SurfaceLayerReference { get; set; }
    Property Value
    Type Description
    HexTerrainLayerReference

    Extension Methods

    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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