Struct CellEntityConfigAuthoring
Inherited Members
Namespace: Fwt.HexTerrains.CellEntities
Assembly: fwt.hexterrains.dll
Syntax
[Serializable]
public struct CellEntityConfigAuthoring
Fields
Name
Name of the Cell Entity
Declaration
[Tooltip("Name of the Cell Entity")]
public string Name
Field Value
| Type | Description |
|---|---|
| string |
States
Prefab per state index. So if CellEntity is in state 2, it will take the prefab from PrefabConfigs[2] to display it.
Declaration
[Tooltip("Prefab per state index. So if CellEntity is in state 2, it will take the prefab from PrefabConfigs[2] to display it.")]
public List<GameObject> States
Field Value
| Type | Description |
|---|---|
| List<GameObject> |