Hex Terrains Framework
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    Class HexByteAreasLayer

    Base class for HexTerrain layers that have a byte value per cell

    Inheritance
    object
    HexByteAreasLayer
    HexCountriesLayer
    HexProvincesLayer
    Implements
    IDisposable
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Fwt.HexTerrains.Areas.Data
    Assembly: fwt.hexterrains.dll
    Syntax
    public abstract class HexByteAreasLayer : IDisposable

    Fields

    Settings

    Settings of the HexTerrain this area is attached to

    Declaration
    public HexTerrainSettings Settings
    Field Value
    Type Description
    HexTerrainSettings

    Properties

    AreaCells

    Cell indexes per area

    Declaration
    public ByteAreaCellsDataLayer AreaCells { get; set; }
    Property Value
    Type Description
    ByteAreaCellsDataLayer

    AreaColors

    Palette of colors for the areas. Index in this list = area index. Used to calculate the AreasColorMap data layer AreasColorMap, which is used to fill a ColorTexture to be placed on UI or in terrain materials.

    Declaration
    public NativeList<Color32> AreaColors { get; set; }
    Property Value
    Type Description
    NativeList<Color32>

    AreaSizes

    Size per area

    Declaration
    public ByteAreaSizesDataLayer AreaSizes { get; set; }
    Property Value
    Type Description
    ByteAreaSizesDataLayer

    AreasColorMap

    Cell Area color per cell

    Declaration
    public CellColorsDataLayer AreasColorMap { get; set; }
    Property Value
    Type Description
    CellColorsDataLayer

    CellAreaMap

    Area index per cell

    Declaration
    public CellByteAreaDataLayer CellAreaMap { get; set; }
    Property Value
    Type Description
    CellByteAreaDataLayer

    ColorMapTextureIndex

    Index of the texture in the list of ColorMapTextures. Used externally in systems. Systems read this value to know which texture to fill with colors from AreasColorMap data layer AreasColorMap. That texture is expected to be used in materials or/and UI like minimap.

    Declaration
    public int ColorMapTextureIndex { get; set; }
    Property Value
    Type Description
    int

    Methods

    Cleanup()

    Every frame there is a cleanup stage. This function is called. Usually used to clean the dirty flags.

    Declaration
    public virtual void Cleanup()

    CleanupAsync()

    Async version of Cleanup() Cleanup() Difference between regular Cleanup() is that it schedules jobs that clean up data layers, so you don't have to wait for the results and can continue working. Every frame there is a cleanup stage. This function is called. Usually used to clean the dirty flags.

    Declaration
    public virtual void CleanupAsync()

    CompleteAllJobs()

    Completes all jobs that affect data layers.

    Declaration
    public virtual void CompleteAllJobs()

    Dispose()

    Declaration
    public virtual void Dispose()

    GetCellArea(int)

    Returns the area index of the cell.

    Declaration
    public virtual byte? GetCellArea(int cellIndex)
    Parameters
    Type Name Description
    int cellIndex

    cell index to take area index from

    Returns
    Type Description
    byte?

    area index if found, otherwise - null

    Init(HexTerrainSettings)

    Initializes/Reinitializes the area data.

    Declaration
    public virtual void Init(HexTerrainSettings settings)
    Parameters
    Type Name Description
    HexTerrainSettings settings

    new terrain settings

    Init(HexTerrainSettings, NativeArray<Color32>)

    Initializes/Reinitializes the areas data. Calls InitAreaColors() internally to copy the color palette from the given array InitAreaColors(NativeArray<Color32>). Only copies data from the copyAreaColorsFrom array, does not change or cache, so it is safe to dispose it after this call.

    Declaration
    public virtual void Init(HexTerrainSettings settings, NativeArray<Color32> copyAreaColorsFrom)
    Parameters
    Type Name Description
    HexTerrainSettings settings

    new terrain settings

    NativeArray<Color32> copyAreaColorsFrom

    array of colors per area to copy a AreaColors palette from

    InitAreaColors(NativeArray<Color32>)

    Copies an AreaColors palette from the given array AreaColors. Does not change or cache the array, so it is safe to dispose it after this call. copyFrom array is expected to have the areas count length, so there is one color per possible area index. AreaIndex == index in copyFrom array.

    Declaration
    public virtual void InitAreaColors(NativeArray<Color32> copyFrom)
    Parameters
    Type Name Description
    NativeArray<Color32> copyFrom

    array of colors to copy into the AreaColors palette

    Resize(int2)

    Resizes the terrain to a new size. Internally calls Init() to reinitialize the data layers.

    Declaration
    public virtual void Resize(int2 terrainSize)
    Parameters
    Type Name Description
    int2 terrainSize

    SetAllCellsArea(byte)

    Sets the area index of all cells to the given value.

    Declaration
    public virtual bool SetAllCellsArea(byte value)
    Parameters
    Type Name Description
    byte value

    area index to set for every cell

    Returns
    Type Description
    bool

    true if data vas set, otherwise - false

    SetAllDirty(bool)

    Sets all data layers dirty value. If isDirty is true, all data layers will be marked as dirty and will be recalculated on the next frame. If isDirty is false, all data layers will be marked as clean and will not be recalculated on the next frame.

    Declaration
    public void SetAllDirty(bool isDirty)
    Parameters
    Type Name Description
    bool isDirty

    SetCellArea(int, byte)

    Sets the area index of the cell.

    Declaration
    public virtual bool SetCellArea(int cellIndex, byte value)
    Parameters
    Type Name Description
    int cellIndex

    cell index to put area index to

    byte value

    area index to put into the cell

    Returns
    Type Description
    bool

    true if data has been set, otherwise - false

    Implements

    IDisposable

    Extension Methods

    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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