Hex Terrains Framework
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    Class HexProvincesLayer

    HexByteAreasLayer for provinces

    Inheritance
    object
    HexByteAreasLayer
    HexProvincesLayer
    Implements
    IDisposable
    IComponentData
    IQueryTypeParameter
    Inherited Members
    HexByteAreasLayer.Settings
    HexByteAreasLayer.CellAreaMap
    HexByteAreasLayer.AreasColorMap
    HexByteAreasLayer.AreaSizes
    HexByteAreasLayer.AreaCells
    HexByteAreasLayer.AreaColors
    HexByteAreasLayer.ColorMapTextureIndex
    HexByteAreasLayer.Init(HexTerrainSettings, NativeArray<Color32>)
    HexByteAreasLayer.Init(HexTerrainSettings)
    HexByteAreasLayer.InitAreaColors(NativeArray<Color32>)
    HexByteAreasLayer.Resize(int2)
    HexByteAreasLayer.CompleteAllJobs()
    HexByteAreasLayer.GetCellArea(int)
    HexByteAreasLayer.SetCellArea(int, byte)
    HexByteAreasLayer.SetAllCellsArea(byte)
    HexByteAreasLayer.SetAllDirty(bool)
    HexByteAreasLayer.Cleanup()
    HexByteAreasLayer.CleanupAsync()
    HexByteAreasLayer.Dispose()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Fwt.HexTerrains.Areas.Data
    Assembly: fwt.hexterrains.dll
    Syntax
    public class HexProvincesLayer : HexByteAreasLayer, IDisposable, IComponentData, IQueryTypeParameter

    Implements

    IDisposable
    Unity.Entities.IComponentData
    Unity.Entities.IQueryTypeParameter

    Extension Methods

    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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