Hex Terrains Framework
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    Class ByteAreaSizesDataLayer

    Index = area index, value = cells count of the area

    Inheritance
    object
    DataLayer
    NativeListDataLayer<uint>
    ByteAreaSizesDataLayer
    Implements
    IDisposable
    ICommitChanges
    IListDataLayer<uint>
    Inherited Members
    NativeListDataLayer<uint>._data
    NativeListDataLayer<uint>.Data
    NativeListDataLayer<uint>.Length
    NativeListDataLayer<uint>.Init(int, Allocator)
    NativeListDataLayer<uint>.GetData(int)
    NativeListDataLayer<uint>.SetData(int, uint)
    NativeListDataLayer<uint>.TryGetData(int, out uint)
    NativeListDataLayer<uint>.TrySetData(int, uint)
    NativeListDataLayer<uint>.DisposeAllItems()
    NativeListDataLayer<uint>.DisposeExcessItems(int)
    NativeListDataLayer<uint>.DisposeDataItem(uint)
    NativeListDataLayer<uint>.Dispose()
    DataLayer._readJobsDependency
    DataLayer.ReadDependency
    DataLayer._writeJobsDependency
    DataLayer.WriteDependency
    DataLayer.CombinedDependency
    DataLayer._isDirty
    DataLayer.IsDirty
    DataLayer._version
    DataLayer.Version
    DataLayer.AddReadDependency(JobHandle)
    DataLayer.AddWriteDependency(JobHandle)
    DataLayer.SetReadDependency(JobHandle)
    DataLayer.SetWriteDependency(JobHandle)
    DataLayer.PrepareToWrite()
    DataLayer.PrepareToRead()
    DataLayer.OpenToRead()
    DataLayer.OpenToWrite()
    DataLayer.CompleteReadJobs()
    DataLayer.CompleteWriteJobs()
    DataLayer.CompleteAllJobs()
    DataLayer.CommitChanges()
    DataLayer.SetDirty(bool)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Fwt.HexTerrains.Areas.DataLayers
    Assembly: fwt.hexterrains.dll
    Syntax
    public class ByteAreaSizesDataLayer : NativeListDataLayer<uint>, IDisposable, ICommitChanges, IListDataLayer<uint>

    Properties

    IsDisposableItems

    If true, means when layer is resized or disposed, all items that are removed will be disposed (see nested classes description for details as the process may be different from layer to layer)

    Declaration
    public override bool IsDisposableItems { get; }
    Property Value
    Type Description
    bool
    Overrides
    DataLayer.IsDisposableItems

    Methods

    Cleanup()

    Declaration
    public virtual void Cleanup()

    CleanupAsync()

    Declaration
    public virtual void CleanupAsync()

    Implements

    IDisposable
    ICommitChanges
    IListDataLayer<TItem>

    Extension Methods

    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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