Hex Terrains Framework
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    Class ByteAreaCellsDataLayer

    cell indexes sorted by area index

    Inheritance
    object
    DataLayer
    NativeParallelMultiHashMapDataLayer<byte, uint>
    ByteAreaCellsDataLayer
    Implements
    IDisposable
    ICommitChanges
    Inherited Members
    NativeParallelMultiHashMapDataLayer<byte, uint>._data
    NativeParallelMultiHashMapDataLayer<byte, uint>.Data
    NativeParallelMultiHashMapDataLayer<byte, uint>.Length
    NativeParallelMultiHashMapDataLayer<byte, uint>.Init(int, Allocator)
    NativeParallelMultiHashMapDataLayer<byte, uint>.SetData(byte, uint)
    NativeParallelMultiHashMapDataLayer<byte, uint>.TrySetData(byte, uint)
    NativeParallelMultiHashMapDataLayer<byte, uint>.Clear()
    NativeParallelMultiHashMapDataLayer<byte, uint>.RemoveData(byte)
    NativeParallelMultiHashMapDataLayer<byte, uint>.TryRemoveData(byte)
    NativeParallelMultiHashMapDataLayer<byte, uint>.DisposeAllItems()
    NativeParallelMultiHashMapDataLayer<byte, uint>.DisposeDataItem(uint)
    NativeParallelMultiHashMapDataLayer<byte, uint>.Dispose()
    DataLayer._readJobsDependency
    DataLayer.ReadDependency
    DataLayer._writeJobsDependency
    DataLayer.WriteDependency
    DataLayer.CombinedDependency
    DataLayer._isDirty
    DataLayer.IsDirty
    DataLayer._version
    DataLayer.Version
    DataLayer.Length
    DataLayer.AddReadDependency(JobHandle)
    DataLayer.AddWriteDependency(JobHandle)
    DataLayer.SetReadDependency(JobHandle)
    DataLayer.SetWriteDependency(JobHandle)
    DataLayer.PrepareToWrite()
    DataLayer.PrepareToRead()
    DataLayer.OpenToRead()
    DataLayer.OpenToWrite()
    DataLayer.CompleteReadJobs()
    DataLayer.CompleteWriteJobs()
    DataLayer.CompleteAllJobs()
    DataLayer.CommitChanges()
    DataLayer.SetDirty(bool)
    DataLayer.DisposeAllItems()
    DataLayer.Dispose()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Fwt.HexTerrains.Areas.DataLayers
    Assembly: fwt.hexterrains.dll
    Syntax
    public class ByteAreaCellsDataLayer : NativeParallelMultiHashMapDataLayer<byte, uint>, IDisposable, ICommitChanges

    Properties

    IsDisposableItems

    If true, means when layer is resized or disposed, all items that are removed will be disposed (see nested classes description for details as the process may be different from layer to layer)

    Declaration
    public override bool IsDisposableItems { get; }
    Property Value
    Type Description
    bool
    Overrides
    DataLayer.IsDisposableItems

    Implements

    IDisposable
    ICommitChanges

    Extension Methods

    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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