Class VisualGeoPlastLayerConfigAsset
Inheritance
Object
ScriptableObject
VisualGeoPlastLayerConfigAsset
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetInstanceID()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Namespace: Fwt.HexTerrains.GeoPlasts.Data
Assembly: fwt.hexterrains.dll
Syntax
[CreateAssetMenu(menuName = "Fwt/HexTerrains/GeoPlasts/Visual GeoPlast Layer Config", fileName = "VisualGeoPlastLayerConfigAsset")]
public class VisualGeoPlastLayerConfigAsset : GeoPlastLayerConfigAsset, ITerrainLayerFactory, IVisualGeoPlastLayerConfig, IInitGeoPlastLayerConfig
Fields
_chunkMeshLayerReference
Declaration
[Tooltip("Reference to a ChunkMeshLayer that is used to render a GeoPlastLayer onto.")]
[SerializeField]
protected HexTerrainLayerReference _chunkMeshLayerReference
Field Value
| Type | Description |
|---|---|
| HexTerrainLayerReference |
_visualGeoPlastSettings
Declaration
[Header("Visual Settings")]
[SerializeField]
[Tooltip("Settings that define how the GeoPlast layer is visually represented when rendered, including options for rendering mode, transparency, and height thresholds")]
protected VisualGeoPlastSettings _visualGeoPlastSettings
Field Value
| Type | Description |
|---|---|
| VisualGeoPlastSettings |
Properties
ChunkMeshLayerReference
Reference to a ChunkMeshLayer that is used to render a GeoPlastLayer onto.
Declaration
public HexTerrainLayerReference ChunkMeshLayerReference { get; set; }
Property Value
| Type | Description |
|---|---|
| HexTerrainLayerReference |
VisualGeoPlastSettings
Settings that define how the GeoPlast layer is visually represented when rendered, including options for rendering mode, transparency, and height thresholds.
Declaration
public VisualGeoPlastSettings VisualGeoPlastSettings { get; set; }
Property Value
| Type | Description |
|---|---|
| VisualGeoPlastSettings |
Methods
CreateTerrainLayer()
Creates a new instance of a terrain layer for hex-based maps.
Declaration
public override HexTerrainLayer CreateTerrainLayer()
Returns
| Type | Description |
|---|---|
| HexTerrainLayer | A HexTerrainLayer representing the newly created terrain layer. |