Interface IVisualGeoPlastLayerConfig
Defines the arguments required to initialize a visual GeoPlast layer for rendering within a hex terrain system.
Inherited Members
Namespace: Fwt.HexTerrains.GeoPlasts.Data
Assembly: fwt.hexterrains.dll
Syntax
public interface IVisualGeoPlastLayerConfig : IInitGeoPlastLayerConfig
Remarks
This interface extends IInitGeoPlastLayerConfig to provide additional properties specific to visual representation and rendering behavior of GeoPlast layers. It allows configuration of rendering options such as transparency for zero plast cells, selection between plast amount and volume, and minimum cell height for non-zero plast values.
Properties
ChunkMeshLayerReference
Reference to a ChunkMeshLayer that is used to render a GeoPlastLayer onto.
Declaration
HexTerrainLayerReference ChunkMeshLayerReference { get; set; }
Property Value
| Type | Description |
|---|---|
| HexTerrainLayerReference |
VisualGeoPlastSettings
Settings that define how the GeoPlast layer is visually represented when rendered, including options for rendering mode, transparency, and height thresholds.
Declaration
VisualGeoPlastSettings VisualGeoPlastSettings { get; set; }
Property Value
| Type | Description |
|---|---|
| VisualGeoPlastSettings |