Hex Terrains Framework
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    Class SaveFileScreenBase

    Base class for UI Screen that allows user to choose a save file.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    UIView
    UIDocumentView
    UIScreen
    UIScreen<SaveFilesDataSource>
    SaveFileScreenBase
    SaveGameScreen
    Implements
    IViewDataReceiver<SaveFilesDataSource>
    Inherited Members
    UIScreen<SaveFilesDataSource>.ViewData
    UIScreen<SaveFilesDataSource>.InitUI()
    UIScreen<SaveFilesDataSource>.SetViewData(SaveFilesDataSource)
    UIScreen<SaveFilesDataSource>.SetUIDocumentViewData(SaveFilesDataSource)
    UIScreen.Name
    UIScreen.Show()
    UIScreen.Hide()
    UIDocumentView.UIDocument
    UIDocumentView.Start()
    UIDocumentView.OnValidate()
    UIDocumentView.OnDisable()
    UIDocumentView.TryGetRootElement(out VisualElement)
    UIDocumentView.FindUIDocument()
    UIDocumentView.DisposeUI()
    UIDocumentView.AssignButtonClickEvent(VisualElement, string, Action)
    UIDocumentView.InitIntegerField(VisualElement, string, EventCallback<ChangeEvent<int>>, int)
    UIDocumentView.InitFloatField(VisualElement, string, EventCallback<ChangeEvent<float>>, float)
    UIDocumentView.InitTextField(VisualElement, string, EventCallback<ChangeEvent<string>>, string)
    UIDocumentView.InitSlider(VisualElement, string, EventCallback<ChangeEvent<int>>, int)
    UIDocumentView.InitSlider(VisualElement, string, EventCallback<ChangeEvent<float>>, int)
    UIDocumentView.InitVector2Field(VisualElement, string, EventCallback<ChangeEvent<Vector2>>, Vector2)
    UIDocumentView.InitVector2IntField(VisualElement, string, EventCallback<ChangeEvent<Vector2Int>>, Vector2Int)
    UIView.Transform
    UIView.RectTransform
    UIView.Awake()
    UIView.OnDestroy()
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.destroyCancellationToken
    MonoBehaviour.useGUILayout
    MonoBehaviour.didStart
    MonoBehaviour.didAwake
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.GetComponentIndex()
    Component.CompareTag(string)
    Component.CompareTag(TagHandle)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, CancellationToken)
    Object.InstantiateAsync<T>(T, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, InstantiateParameters, CancellationToken)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Scene)
    Object.Instantiate<T>(T, InstantiateParameters)
    Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: Fwt.HexTerrains.UI
    Assembly: fwt.hexterrains.dll
    Syntax
    public abstract class SaveFileScreenBase : UIScreen<SaveFilesDataSource>, IViewDataReceiver<SaveFilesDataSource>

    Properties

    DefaultFileName

    The default file name to use when saving a new file.

    Declaration
    public abstract string DefaultFileName { get; }
    Property Value
    Type Description
    string

    FileExtension

    The file extension for the save files.

    Declaration
    public abstract string FileExtension { get; }
    Property Value
    Type Description
    string

    FilesDirectory

    The directory where save files are stored.

    Declaration
    public abstract string FilesDirectory { get; }
    Property Value
    Type Description
    string

    Methods

    Cancel()

    Cancels saving the file and hides the screen.

    Declaration
    public virtual void Cancel()

    CreateSaveFileData(string, string, string)

    Creates a new SaveFileData object from the given parameters.

    Declaration
    public virtual SaveFileData CreateSaveFileData(string name, string fileName, string description)
    Parameters
    Type Name Description
    string name

    name of entry to display on UI

    string fileName

    File Name

    string description

    Additional data about file to display on UI

    Returns
    Type Description
    SaveFileData

    Delete()

    Deletes the selected file.

    Declaration
    public virtual void Delete()

    GetSelectedFileFullName()

    Gets the full name of the selected file.

    Declaration
    public virtual string GetSelectedFileFullName()
    Returns
    Type Description
    string

    full file path

    OnDataChanged()

    Called when the data in the SaveFileData changes, updates the ViewData so UI reflects the changes.

    Declaration
    protected virtual void OnDataChanged()

    OnEnable()

    Called when the screen is enabled.

    Declaration
    protected override void OnEnable()
    Overrides
    UIDocumentView.OnEnable()

    RefreshDataSource()

    Refreshes the data source with the list of save files, so UI reflects the changes.

    Declaration
    protected virtual void RefreshDataSource()

    Save()

    Called from UI to save the selected file. Calls Save(fileName) with the selected file name.

    Declaration
    public virtual void Save()

    Save(string)

    Saves the file with the specified name. Implement your saving logic here, e.g. calling your API.

    Declaration
    public abstract void Save(string fileName)
    Parameters
    Type Name Description
    string fileName

    Implements

    IViewDataReceiver<TViewData>

    Extension Methods

    Extensions_UnityObject.SmartDestroy<TObject>(TObject)
    Extensions_UnityObject.SmartDestroy<TObject>(TObject)
    Extensions_UnityObject.SmartDisableGameObject<TObject>(TObject)
    Extensions_UnityObject.SmartDisableGameObject<TObject>(TObject)
    Extensions_UnityObject.SmartEnableGameObject<TObject>(TObject)
    Extensions_UnityObject.SmartEnableGameObject<TObject>(TObject)
    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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