Hex Terrains Framework
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    Class SaveGameScreen

    Save game UIScreen that allows user to choose file to save a terrain into.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    UIView
    UIDocumentView
    UIScreen
    UIScreen<SaveFilesDataSource>
    SaveFileScreenBase
    SaveGameScreen
    Implements
    IViewDataReceiver<SaveFilesDataSource>
    IViewDataReceiver<SaveTerrainCallbackDataSource>
    Inherited Members
    SaveFileScreenBase.Save()
    SaveFileScreenBase.Delete()
    SaveFileScreenBase.GetSelectedFileFullName()
    SaveFileScreenBase.OnEnable()
    SaveFileScreenBase.RefreshDataSource()
    SaveFileScreenBase.CreateSaveFileData(string, string, string)
    SaveFileScreenBase.OnDataChanged()
    UIScreen<SaveFilesDataSource>.ViewData
    UIScreen<SaveFilesDataSource>.InitUI()
    UIScreen<SaveFilesDataSource>.SetViewData(SaveFilesDataSource)
    UIScreen<SaveFilesDataSource>.SetUIDocumentViewData(SaveFilesDataSource)
    UIScreen.Name
    UIScreen.Show()
    UIScreen.Hide()
    UIDocumentView.UIDocument
    UIDocumentView.Start()
    UIDocumentView.OnValidate()
    UIDocumentView.OnDisable()
    UIDocumentView.TryGetRootElement(out VisualElement)
    UIDocumentView.FindUIDocument()
    UIDocumentView.DisposeUI()
    UIDocumentView.AssignButtonClickEvent(VisualElement, string, Action)
    UIDocumentView.InitIntegerField(VisualElement, string, EventCallback<ChangeEvent<int>>, int)
    UIDocumentView.InitFloatField(VisualElement, string, EventCallback<ChangeEvent<float>>, float)
    UIDocumentView.InitTextField(VisualElement, string, EventCallback<ChangeEvent<string>>, string)
    UIDocumentView.InitSlider(VisualElement, string, EventCallback<ChangeEvent<int>>, int)
    UIDocumentView.InitSlider(VisualElement, string, EventCallback<ChangeEvent<float>>, int)
    UIDocumentView.InitVector2Field(VisualElement, string, EventCallback<ChangeEvent<Vector2>>, Vector2)
    UIDocumentView.InitVector2IntField(VisualElement, string, EventCallback<ChangeEvent<Vector2Int>>, Vector2Int)
    UIView.Transform
    UIView.RectTransform
    UIView.Awake()
    UIView.OnDestroy()
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.destroyCancellationToken
    MonoBehaviour.useGUILayout
    MonoBehaviour.didStart
    MonoBehaviour.didAwake
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.GetComponentIndex()
    Component.CompareTag(string)
    Component.CompareTag(TagHandle)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, CancellationToken)
    Object.InstantiateAsync<T>(T, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, InstantiateParameters, CancellationToken)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Scene)
    Object.Instantiate<T>(T, InstantiateParameters)
    Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: Fwt.HexTerrains.Samples.UI
    Assembly: FwtHexTerrainSamples.dll
    Syntax
    public class SaveGameScreen : SaveFileScreenBase, IViewDataReceiver<SaveFilesDataSource>, IViewDataReceiver<SaveTerrainCallbackDataSource>

    Fields

    SaveTerrainCallback

    Called from UI to save the selected file or cancel an operation.

    Declaration
    protected SaveTerrainCallbackDataSource SaveTerrainCallback
    Field Value
    Type Description
    SaveTerrainCallbackDataSource

    Properties

    DefaultFileName

    The default file name to use when saving a new file.

    Declaration
    public override string DefaultFileName { get; }
    Property Value
    Type Description
    string
    Overrides
    SaveFileScreenBase.DefaultFileName

    FileExtension

    The file extension for the save files.

    Declaration
    public override string FileExtension { get; }
    Property Value
    Type Description
    string
    Overrides
    SaveFileScreenBase.FileExtension

    FilesDirectory

    The directory where save files are stored.

    Declaration
    public override string FilesDirectory { get; }
    Property Value
    Type Description
    string
    Overrides
    SaveFileScreenBase.FilesDirectory

    Methods

    Cancel()

    Called from UI when user cancels the operation.

    Declaration
    public override void Cancel()
    Overrides
    SaveFileScreenBase.Cancel()

    Save(string)

    Called when user has selected a file to save.

    Declaration
    public override void Save(string fileName)
    Parameters
    Type Name Description
    string fileName

    file path selected by user

    Overrides
    SaveFileScreenBase.Save(string)

    SetViewData(SaveTerrainCallbackDataSource)

    Sets the view data for the screen.

    Declaration
    public void SetViewData(SaveTerrainCallbackDataSource viewData)
    Parameters
    Type Name Description
    SaveTerrainCallbackDataSource viewData

    view data for the screen

    Implements

    IViewDataReceiver<TViewData>
    IViewDataReceiver<TViewData>

    Extension Methods

    Extensions_UnityObject.SmartDestroy<TObject>(TObject)
    Extensions_UnityObject.SmartDestroy<TObject>(TObject)
    Extensions_UnityObject.SmartDisableGameObject<TObject>(TObject)
    Extensions_UnityObject.SmartDisableGameObject<TObject>(TObject)
    Extensions_UnityObject.SmartEnableGameObject<TObject>(TObject)
    Extensions_UnityObject.SmartEnableGameObject<TObject>(TObject)
    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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