Class SaveGameScreen
Save game UIScreen that allows user to choose file to save a terrain into.
Inheritance
Object
Component
Behaviour
MonoBehaviour
SaveGameScreen
Inherited Members
UIDocumentView.InitVector2Field(VisualElement, string, EventCallback<ChangeEvent<Vector2>>, Vector2)
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.destroyCancellationToken
MonoBehaviour.useGUILayout
MonoBehaviour.didStart
MonoBehaviour.didAwake
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.GetComponentIndex()
Component.CompareTag(TagHandle)
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Namespace: Fwt.HexTerrains.Samples.UI
Assembly: FwtHexTerrainSamples.dll
Syntax
public class SaveGameScreen : SaveFileScreenBase, IViewDataReceiver<SaveFilesDataSource>, IViewDataReceiver<SaveTerrainCallbackDataSource>
Fields
SaveTerrainCallback
Called from UI to save the selected file or cancel an operation.
Declaration
protected SaveTerrainCallbackDataSource SaveTerrainCallback
Field Value
| Type | Description |
|---|---|
| SaveTerrainCallbackDataSource |
Properties
DefaultFileName
The default file name to use when saving a new file.
Declaration
public override string DefaultFileName { get; }
Property Value
| Type | Description |
|---|---|
| string |
Overrides
FileExtension
The file extension for the save files.
Declaration
public override string FileExtension { get; }
Property Value
| Type | Description |
|---|---|
| string |
Overrides
FilesDirectory
The directory where save files are stored.
Declaration
public override string FilesDirectory { get; }
Property Value
| Type | Description |
|---|---|
| string |
Overrides
Methods
Cancel()
Called from UI when user cancels the operation.
Declaration
public override void Cancel()
Overrides
Save(string)
Called when user has selected a file to save.
Declaration
public override void Save(string fileName)
Parameters
| Type | Name | Description |
|---|---|---|
| string | fileName | file path selected by user |
Overrides
SetViewData(SaveTerrainCallbackDataSource)
Sets the view data for the screen.
Declaration
public void SetViewData(SaveTerrainCallbackDataSource viewData)
Parameters
| Type | Name | Description |
|---|---|---|
| SaveTerrainCallbackDataSource | viewData | view data for the screen |