Hex Terrains Framework
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    Class HexWaterRenderDataBaker

    Baker for hex water render data.

    Inheritance
    object
    IBaker
    Baker<HexWaterRenderDataAuthoring>
    HexSurfaceRenderDataBaker<HexWaterRenderDataAuthoring, CreateWaterRenderDataRequest, HexWaterRenderConfig>
    HexWaterRenderDataBaker
    Inherited Members
    HexSurfaceRenderDataBaker<HexWaterRenderDataAuthoring, CreateWaterRenderDataRequest, HexWaterRenderConfig>.BakeData(HexWaterRenderDataAuthoring)
    IBaker.GetSceneGUID()
    IBaker.GetComponent<T>()
    IBaker.GetComponent<T>(Component)
    IBaker.GetComponent<T>(GameObject)
    IBaker.GetComponents<T>(List<T>)
    IBaker.GetComponents<T>(Component, List<T>)
    IBaker.GetComponents<T>(GameObject, List<T>)
    IBaker.GetComponents<T>()
    IBaker.GetComponents<T>(Component)
    IBaker.GetComponents<T>(GameObject)
    IBaker.GetComponentInParent<T>()
    IBaker.GetComponentInParent<T>(Component)
    IBaker.GetComponentInParent<T>(GameObject)
    IBaker.GetComponentsInParent<T>(List<T>)
    IBaker.GetComponentsInParent<T>(Component, List<T>)
    IBaker.GetComponentsInParent<T>(GameObject, List<T>)
    IBaker.GetComponentsInParent<T>()
    IBaker.GetComponentsInParent<T>(Component)
    IBaker.GetComponentsInParent<T>(GameObject)
    IBaker.GetComponentInChildren<T>()
    IBaker.GetComponentInChildren<T>(Component)
    IBaker.GetComponentInChildren<T>(GameObject)
    IBaker.GetComponentsInChildren<T>(List<T>)
    IBaker.GetComponentsInChildren<T>(Component, List<T>)
    IBaker.GetComponentsInChildren<T>(GameObject, List<T>)
    IBaker.GetComponentsInChildren<T>()
    IBaker.GetComponentsInChildren<T>(Component)
    IBaker.GetComponentsInChildren<T>(GameObject)
    IBaker.GetParent()
    IBaker.GetParent(Component)
    IBaker.GetParent(GameObject)
    IBaker.GetParents()
    IBaker.GetParents(Component)
    IBaker.GetParents(GameObject)
    IBaker.GetParents(List<GameObject>)
    IBaker.GetParents(Component, List<GameObject>)
    IBaker.GetParents(GameObject, List<GameObject>)
    IBaker.GetChild(int)
    IBaker.GetChild(Component, int)
    IBaker.GetChild(GameObject, int)
    IBaker.GetChildren(bool)
    IBaker.GetChildren(Component, bool)
    IBaker.GetChildren(GameObject, bool)
    IBaker.GetChildren(List<GameObject>, bool)
    IBaker.GetChildren(Component, List<GameObject>, bool)
    IBaker.GetChildren(GameObject, List<GameObject>, bool)
    IBaker.GetChildCount()
    IBaker.GetChildCount(Component)
    IBaker.GetChildCount(GameObject)
    IBaker.GetName()
    IBaker.GetName(Component)
    IBaker.GetName(GameObject)
    IBaker.GetLayer()
    IBaker.GetLayer(Component)
    IBaker.GetLayer(GameObject)
    IBaker.GetTag()
    IBaker.GetTag(Component)
    IBaker.GetTag(GameObject)
    IBaker.GetEntity()
    IBaker.GetEntity(GameObject)
    IBaker.GetEntity(Component)
    IBaker.GetEntity(TransformUsageFlags)
    IBaker.GetEntity(GameObject, TransformUsageFlags)
    IBaker.GetEntity(Component, TransformUsageFlags)
    IBaker.GetEntityWithoutDependency()
    IBaker.IsActive()
    IBaker.IsActive(Component)
    IBaker.IsActive(GameObject)
    IBaker.IsActiveAndEnabled()
    IBaker.IsActiveAndEnabled(Component)
    IBaker.IsStatic()
    IBaker.IsStatic(Component)
    IBaker.IsStatic(GameObject)
    IBaker.IsClient()
    IBaker.IsServer()
    IBaker.DependsOn<T>(T)
    IBaker.DependsOnComponentInParent<T>()
    IBaker.DependsOnComponentInParent<T>(Component)
    IBaker.DependsOnComponentInParent<T>(GameObject)
    IBaker.DependsOnComponentsInParent<T>()
    IBaker.DependsOnComponentsInParent<T>(Component)
    IBaker.DependsOnComponentsInParent<T>(GameObject)
    IBaker.DependsOnComponentInChildren<T>()
    IBaker.DependsOnComponentInChildren<T>(Component)
    IBaker.DependsOnComponentInChildren<T>(GameObject)
    IBaker.DependsOnComponentsInChildren<T>()
    IBaker.DependsOnComponentsInChildren<T>(GameObject)
    IBaker.DependsOnComponentsInChildren<T>(Component)
    IBaker.DependsOnLightBaking()
    IBaker.AddBlobAsset<T>(ref BlobAssetReference<T>, out Hash128)
    IBaker.AddBlobAssetWithCustomHash<T>(ref BlobAssetReference<T>, Hash128)
    IBaker.TryGetBlobAssetReference<T>(Hash128, out BlobAssetReference<T>)
    IBaker.AddComponent<T>()
    IBaker.AddComponent<T>(in T)
    IBaker.AddComponent<T>(Entity)
    IBaker.AddComponent<T>(Entity, in T)
    IBaker.AddComponent(ComponentType)
    IBaker.AddComponent(Entity, ComponentType)
    IBaker.AddComponent(in ComponentTypeSet)
    IBaker.AddComponent(Entity, in ComponentTypeSet)
    IBaker.AddComponentObject<T>(T)
    IBaker.AddComponentObject<T>(Entity, T)
    IBaker.AddSharedComponentManaged<T>(T)
    IBaker.AddSharedComponentManaged<T>(Entity, T)
    IBaker.AddSharedComponent<T>(T)
    IBaker.AddSharedComponent<T>(Entity, T)
    IBaker.AddBuffer<T>()
    IBaker.AddBuffer<T>(Entity)
    IBaker.SetComponent<T>(Entity, in T)
    IBaker.SetComponentEnabled<T>(Entity, bool)
    IBaker.SetComponentEnabled<T>(bool)
    IBaker.SetSharedComponentManaged<T>(Entity, in T)
    IBaker.SetSharedComponent<T>(Entity, in T)
    IBaker.SetBuffer<T>()
    IBaker.SetBuffer<T>(Entity)
    IBaker.AppendToBuffer<T>(T)
    IBaker.AppendToBuffer<T>(Entity, T)
    IBaker.CreateAdditionalEntity()
    IBaker.CreateAdditionalEntity(TransformUsageFlags, bool, string)
    IBaker.CreateAdditionalEntities(NativeArray<Entity>, TransformUsageFlags, bool)
    IBaker.RegisterPrefabForBaking(GameObject)
    IBaker.AddTransformUsageFlags(TransformUsageFlags)
    IBaker.AddTransformUsageFlags(Entity, TransformUsageFlags)
    IBaker.IsBakingForEditor()
    IBaker.GetDotsSettings()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Fwt.HexTerrains.Surfaces
    Assembly: fwt.hexterrains.dll
    Syntax
    public class HexWaterRenderDataBaker : HexSurfaceRenderDataBaker<HexWaterRenderDataAuthoring, CreateWaterRenderDataRequest, HexWaterRenderConfig>

    Methods

    Bake(HexWaterRenderDataAuthoring)

    Called in the baking process to bake the authoring component

    Declaration
    public override void Bake(HexWaterRenderDataAuthoring authoring)
    Parameters
    Type Name Description
    HexWaterRenderDataAuthoring authoring

    The authoring component to bake

    Overrides
    Baker<HexWaterRenderDataAuthoring>.Bake(HexWaterRenderDataAuthoring)
    Remarks

    This method will be called for every instance of TAuthoringType in order to bake that instance.

    Extension Methods

    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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