Hex Terrains Framework
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    Namespace Fwt.HexTerrains.Surfaces

    Classes

    HexGroundLayerAuthoring

    Authoring component for HexGroundLayer. This class is used to create hex ground data in the Unity Editor.

    HexGroundLayerBaker

    Baker for HexGroundLayer. This class is used to convert the HexGroundLayerAuthoring component into a HexGroundLayer component at runtime.

    HexGroundRenderDataAuthoring

    Authoring component for Ground HexRenderData.

    HexSurfaceLayerAuthoring

    Base class for authoring components that create hex surface data.

    HexSurfaceLayerBaker<TAuthoring, TRequest>

    Base class for baker components that create hex surface data.

    HexSurfaceRenderDataAuthoring

    Base class for authoring components that create hex surface render data.

    HexSurfaceRenderDataBaker<TAuthoring, TRequest, TRenderConfig>

    Base class for baker components that create hex surface render data.

    HexTerrainRenderDataBaker

    Baker for Ground HexRenderData.

    HexWaterLayerAuthoring

    Authoring component for hex water data.

    HexWaterLayerBaker

    Baker class for hex water data.

    HexWaterRenderDataAuthoring

    Authoring component for hex water render data.

    HexWaterRenderDataBaker

    Baker for hex water render data.

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