Namespace Fwt.HexTerrains.Surfaces
Classes
HexGroundLayerAuthoring
Authoring component for HexGroundLayer. This class is used to create hex ground data in the Unity Editor.
HexGroundLayerBaker
Baker for HexGroundLayer. This class is used to convert the HexGroundLayerAuthoring component into a HexGroundLayer component at runtime.
HexGroundRenderDataAuthoring
Authoring component for Ground HexRenderData.
HexSurfaceLayerAuthoring
Base class for authoring components that create hex surface data.
HexSurfaceLayerBaker<TAuthoring, TRequest>
Base class for baker components that create hex surface data.
HexSurfaceRenderDataAuthoring
Base class for authoring components that create hex surface render data.
HexSurfaceRenderDataBaker<TAuthoring, TRequest, TRenderConfig>
Base class for baker components that create hex surface render data.
HexTerrainRenderDataBaker
Baker for Ground HexRenderData.
HexWaterLayerAuthoring
Authoring component for hex water data.
HexWaterLayerBaker
Baker class for hex water data.
HexWaterRenderDataAuthoring
Authoring component for hex water render data.
HexWaterRenderDataBaker
Baker for hex water render data.