Hex Terrains Framework
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    Class HexTerrainSerializer

    HexTerrainSerializer is a static class that provides methods to serialize and deserialize HexTerrain data entity.

    Inheritance
    object
    HexTerrainSerializer
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Fwt.HexTerrains
    Assembly: fwt.hexterrains.dll
    Syntax
    public static class HexTerrainSerializer

    Fields

    Version

    Version of the serializer. Used for backward compatibility. Will be incremented when changes are added to the serialization/deserialization process.

    Declaration
    public static int Version
    Field Value
    Type Description
    int

    Methods

    Deserialize(BinaryReader, Entity, EntityManager, CustomDeserializerCallback)

    Deserializes the terrain entity from a binary reader.

    Declaration
    public static bool Deserialize(BinaryReader reader, Entity terrainEntity, EntityManager entityManager, HexTerrainSerializer.CustomDeserializerCallback customDeserializer)
    Parameters
    Type Name Description
    BinaryReader reader

    binary reader that deserializes a terrain data

    Entity terrainEntity
    EntityManager entityManager

    entity manager from the world the terrain entity lives

    HexTerrainSerializer.CustomDeserializerCallback customDeserializer

    If provided, this function is called to give the user an ability to insert their own load data layer logic

    Returns
    Type Description
    bool

    true if successfull, otherwise - false

    Deserialize(Stream, Entity, EntityManager, CustomDeserializerCallback)

    Deserializes the terrain entity from a stream.

    Declaration
    public static bool Deserialize(Stream stream, Entity terrainEntity, EntityManager entityManager, HexTerrainSerializer.CustomDeserializerCallback customDeserializer)
    Parameters
    Type Name Description
    Stream stream

    stream to deserialize data from

    Entity terrainEntity
    EntityManager entityManager

    entity manager from the world the terrain entity lives

    HexTerrainSerializer.CustomDeserializerCallback customDeserializer

    If provided, this function is called to give the user an ability to insert their own load data layer logic

    Returns
    Type Description
    bool

    true if successfull, otherwise - false

    LoadTerrainFromFile(string, Entity, EntityManager, CustomDeserializerCallback)

    Loads the terrain entity from a file.

    Declaration
    public static bool LoadTerrainFromFile(string fileName, Entity terrainEntity, EntityManager entityManager, HexTerrainSerializer.CustomDeserializerCallback customDeserializer)
    Parameters
    Type Name Description
    string fileName

    full file path

    Entity terrainEntity

    entity to put the extracted data on

    EntityManager entityManager

    entity manager from the world the terrain entity lives

    HexTerrainSerializer.CustomDeserializerCallback customDeserializer

    If provided, this function is called to give the user an ability to insert their own load data layer logic

    Returns
    Type Description
    bool

    true if successfull, otherwise - false

    ReadCellEntitiesData(BinaryReader, CellEntitiesLayer, HexTerrainSettings)

    Reads the cell entities data from a binary reader.

    Declaration
    public static bool ReadCellEntitiesData(BinaryReader reader, CellEntitiesLayer entitiesData, HexTerrainSettings terrainSettings)
    Parameters
    Type Name Description
    BinaryReader reader

    binary reader that deserializes a terrain data

    CellEntitiesLayer entitiesData

    Entities data to deserialize data into

    HexTerrainSettings terrainSettings

    Deserialized settings of the terrain

    Returns
    Type Description
    bool

    true if successfull, otherwise - false

    ReadCellItemsData(BinaryReader, CellItemsLayer, HexTerrainSettings)

    Reads the cell items data from a binary reader.

    Declaration
    public static bool ReadCellItemsData(BinaryReader reader, CellItemsLayer itemsData, HexTerrainSettings terrainSettings)
    Parameters
    Type Name Description
    BinaryReader reader

    binary reader that deserializes a terrain data

    CellItemsLayer itemsData

    Items data to deserialize data into

    HexTerrainSettings terrainSettings

    Deserialized settings of the terrain

    Returns
    Type Description
    bool

    true if successfull, otherwise - false

    ReadSurfaceData(BinaryReader, HexSurfaceLayer, HexTerrainSettings)

    Reads the surface data from a binary reader.

    Declaration
    public static bool ReadSurfaceData(BinaryReader reader, HexSurfaceLayer surfaceData, HexTerrainSettings terrainSettings)
    Parameters
    Type Name Description
    BinaryReader reader

    binary reader that deserializes a terrain data

    HexSurfaceLayer surfaceData

    Surface data to deserialize data into

    HexTerrainSettings terrainSettings

    Deserialized settings of the terrain

    Returns
    Type Description
    bool

    true if successfull, otherwise - false

    ReadTerrainByteAreas(BinaryReader, HexByteAreasLayer, HexTerrainSettings)

    Reads the terrain areas data from a binary reader.

    Declaration
    public static bool ReadTerrainByteAreas(BinaryReader reader, HexByteAreasLayer areasData, HexTerrainSettings terrainSettings)
    Parameters
    Type Name Description
    BinaryReader reader

    binary reader that deserializes a terrain data

    HexByteAreasLayer areasData

    Areas data to deserialize data into

    HexTerrainSettings terrainSettings

    Deserialized settings of the terrain

    Returns
    Type Description
    bool

    true if successfull, otherwise - false

    ReadTerrainSettings(BinaryReader)

    Reads the terrain settings from a binary reader.

    Declaration
    public static HexTerrainSettings ReadTerrainSettings(BinaryReader reader)
    Parameters
    Type Name Description
    BinaryReader reader

    binary reader that deserializes a terrain data

    Returns
    Type Description
    HexTerrainSettings

    deserialized terrain settings

    ReadToNativeList(BinaryReader, NativeList<CellEntity>)

    Reads a native list of CellEntity from a binary reader.

    Declaration
    public static bool ReadToNativeList(this BinaryReader reader, NativeList<CellEntity> list)
    Parameters
    Type Name Description
    BinaryReader reader

    binary reader that deserializes a terrain data

    NativeList<CellEntity> list

    List to deserialize data into

    Returns
    Type Description
    bool

    true if successfull, otherwise - false

    ReadToNativeList(BinaryReader, NativeList<CellItem>)

    Reads a native list of CellItem from a binary reader.

    Declaration
    public static bool ReadToNativeList(this BinaryReader reader, NativeList<CellItem> list)
    Parameters
    Type Name Description
    BinaryReader reader

    binary reader that deserializes a terrain data

    NativeList<CellItem> list

    List to deserialize data into

    Returns
    Type Description
    bool

    true if successfull, otherwise - false

    ReadVersion1(BinaryReader, Entity, EntityManager, HexTerrainSettings, CustomDeserializerCallback)

    Reads the terrain entity data from a binary reader. Called if the data was saved by a Serializer of version 1 or more.

    Declaration
    public static bool ReadVersion1(BinaryReader reader, Entity terrainEntity, EntityManager entityManager, HexTerrainSettings terrainSettings, HexTerrainSerializer.CustomDeserializerCallback customDeserializer)
    Parameters
    Type Name Description
    BinaryReader reader

    binary reader that deserializes a terrain data

    Entity terrainEntity
    EntityManager entityManager

    entity manager from the world the terrain entity lives

    HexTerrainSettings terrainSettings

    Deserialized settings of the terrain that is being deserialized

    HexTerrainSerializer.CustomDeserializerCallback customDeserializer

    If provided, this function is called to give the user an ability to insert their own load data layer logic

    Returns
    Type Description
    bool

    true if successfull, otherwise - false

    SaveTerrainToFile(string, Entity, EntityManager, CustomSerializerCallback)

    Saves the terrain entity to a file.

    Declaration
    public static bool SaveTerrainToFile(string filePath, Entity terrainEntity, EntityManager entityManager, HexTerrainSerializer.CustomSerializerCallback customSerializer)
    Parameters
    Type Name Description
    string filePath

    full path to the file

    Entity terrainEntity

    terrain entity to save

    EntityManager entityManager

    entity manager from the world the terrain entity lives

    HexTerrainSerializer.CustomSerializerCallback customSerializer

    If provided, this function is called to give the user an ability to insert their own save data layer logic

    Returns
    Type Description
    bool

    true if successfull, otherwise - false

    Serialize(BinaryWriter, Entity, EntityManager, CustomSerializerCallback)

    Serializes the terrain entity using a binary writer

    Declaration
    public static bool Serialize(BinaryWriter writer, Entity terrainEntity, EntityManager entityManager, HexTerrainSerializer.CustomSerializerCallback customSerializer)
    Parameters
    Type Name Description
    BinaryWriter writer

    binary writer that serializes the terrain data

    Entity terrainEntity

    terrain entity to serialize

    EntityManager entityManager

    entity manager from the world the terrain entity lives

    HexTerrainSerializer.CustomSerializerCallback customSerializer

    If provided, this function is called to give the user an ability to insert their own save data layer logic

    Returns
    Type Description
    bool

    true if successfull, otherwise - false

    Serialize(Stream, Entity, EntityManager, CustomSerializerCallback)

    Serializes the terrain entity to a stream.

    Declaration
    public static bool Serialize(Stream stream, Entity terrainEntity, EntityManager entityManager, HexTerrainSerializer.CustomSerializerCallback customSerializer)
    Parameters
    Type Name Description
    Stream stream

    stream to serialize an entity into

    Entity terrainEntity

    terrain entity to serialize

    EntityManager entityManager

    entity manager from the world the terrain entity lives

    HexTerrainSerializer.CustomSerializerCallback customSerializer

    If provided, this function is called to give the user an ability to insert their own save data layer logic

    Returns
    Type Description
    bool

    true if successfull, otherwise - false

    Write(BinaryWriter, CellEntity)

    Writes a CellEntity to the binary writer.

    Declaration
    public static bool Write(this BinaryWriter writer, CellEntity cellEntity)
    Parameters
    Type Name Description
    BinaryWriter writer

    binary writer that serializes the terrain

    CellEntity cellEntity
    Returns
    Type Description
    bool

    true if successfull, otherwise - false

    Write(BinaryWriter, CellItem)

    Writes a CellItem to the binary writer.

    Declaration
    public static bool Write(this BinaryWriter writer, CellItem cellItem)
    Parameters
    Type Name Description
    BinaryWriter writer

    binary writer that serializes the terrain

    CellItem cellItem

    data to serialize

    Returns
    Type Description
    bool

    true if successfull, otherwise - false

    WriteCellEntitiesData(BinaryWriter, CellEntitiesLayer)

    Writes the cell entities data to the binary writer.

    Declaration
    public static void WriteCellEntitiesData(BinaryWriter writer, CellEntitiesLayer entitiesData)
    Parameters
    Type Name Description
    BinaryWriter writer

    binary writer that serializes the terrain

    CellEntitiesLayer entitiesData

    entities data to serialize

    WriteCellItemsData(BinaryWriter, CellItemsLayer)

    Writes the cell items data to the binary writer.

    Declaration
    public static void WriteCellItemsData(BinaryWriter writer, CellItemsLayer itemsData)
    Parameters
    Type Name Description
    BinaryWriter writer

    binary writer that serializes the terrain

    CellItemsLayer itemsData

    items data to serialize

    WriteNativeArray(BinaryWriter, NativeArray<CellEntity>)

    Writes a native array of CellEntity to the binary writer.

    Declaration
    public static bool WriteNativeArray(this BinaryWriter writer, NativeArray<CellEntity> array)
    Parameters
    Type Name Description
    BinaryWriter writer

    binary writer that serializes the terrain

    NativeArray<CellEntity> array

    data to serialize

    Returns
    Type Description
    bool

    true if successfull, otherwise - false

    WriteNativeArray(BinaryWriter, NativeArray<CellItem>)

    Writes a native array of CellItem to the binary writer.

    Declaration
    public static bool WriteNativeArray(this BinaryWriter writer, NativeArray<CellItem> array)
    Parameters
    Type Name Description
    BinaryWriter writer

    binary writer that serializes the terrain

    NativeArray<CellItem> array

    data to serialize

    Returns
    Type Description
    bool

    true if successfull, otherwise - false

    WriteSurfaceData(BinaryWriter, HexSurfaceLayer)

    Writes the surface data to the binary writer.

    Declaration
    public static bool WriteSurfaceData(BinaryWriter writer, HexSurfaceLayer surfaceData)
    Parameters
    Type Name Description
    BinaryWriter writer

    binary writer that serializes the terrain

    HexSurfaceLayer surfaceData

    surface data to serialize

    Returns
    Type Description
    bool

    true if successfull, otherwise - false

    WriteTerrainByteAreas(BinaryWriter, HexByteAreasLayer)

    Writes the terrain areas data to the binary writer.

    Declaration
    public static void WriteTerrainByteAreas(BinaryWriter writer, HexByteAreasLayer areasData)
    Parameters
    Type Name Description
    BinaryWriter writer

    binary writer that serializes the terrain

    HexByteAreasLayer areasData

    area data to serialize

    WriteTerrainSettings(HexTerrainSettings, BinaryWriter)

    Writes the terrain settings to the binary writer.

    Declaration
    public static bool WriteTerrainSettings(HexTerrainSettings terrainSettings, BinaryWriter writer)
    Parameters
    Type Name Description
    HexTerrainSettings terrainSettings

    terrain settings to write

    BinaryWriter writer

    binary writer that serializes the terrain

    Returns
    Type Description
    bool

    true if successfull, otherwise - false

    WriteTypeHash(BinaryWriter, ComponentType)

    Writes the type hash of the component type to the binary writer.

    Declaration
    public static void WriteTypeHash(BinaryWriter writer, ComponentType componentType)
    Parameters
    Type Name Description
    BinaryWriter writer

    binary writer that serializes the terrain data

    ComponentType componentType

    type of the component data that is being serialized

    WriteVersion1(BinaryWriter, Entity, EntityManager, CustomSerializerCallback)

    Writes the terrain entity data to a binary writer. Called if the Serializer version is 1 or more.

    Declaration
    public static bool WriteVersion1(BinaryWriter writer, Entity terrainEntity, EntityManager entityManager, HexTerrainSerializer.CustomSerializerCallback customSerializer)
    Parameters
    Type Name Description
    BinaryWriter writer

    binary writer that serializes the terrain data

    Entity terrainEntity

    terrain entity to serialize

    EntityManager entityManager

    entity manager from the world the terrain entity lives

    HexTerrainSerializer.CustomSerializerCallback customSerializer

    If provided, this function is called to give the user an ability to insert their own save data layer logic

    Returns
    Type Description
    bool

    true if successfull, otherwise - false

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