Hex Terrains Framework
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    Delegate HexTerrainSerializer.CustomSerializerCallback

    If you want to serialize a custom component or implement a custom serialization logic for standard components, provide this callback to the serializer. Serializer will call this callback and if the callback returns true, serializer will not try to serialize a component by itself, assuming you have already done it.

    Namespace: Fwt.HexTerrains
    Assembly: fwt.hexterrains.dll
    Syntax
    public delegate bool HexTerrainSerializer.CustomSerializerCallback(BinaryWriter writer, object componentObject)
    Parameters
    Type Name Description
    BinaryWriter writer If you want to serialize a custom component or implement a custom serialization logic for standard components, provide this callback to the serializer. Serializer will call this callback and if the callback returns true, serializer will not try to serialize a component by itself, assuming you have already done it.
    object componentObject If you want to serialize a custom component or implement a custom serialization logic for standard components, provide this callback to the serializer. Serializer will call this callback and if the callback returns true, serializer will not try to serialize a component by itself, assuming you have already done it.
    Returns
    Type Description
    bool

    Extension Methods

    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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