Hex Terrains Framework
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    Class CellRegionLayerConfigAsset

    Inheritance
    object
    Object
    ScriptableObject
    HexTerrainLayerConfigAsset<CellRegionLayer>
    CellRegionLayerConfigAsset
    Implements
    ITerrainLayerFactory
    ICellRegionConfig
    Inherited Members
    HexTerrainLayerConfigAsset<CellRegionLayer>.CreateTerrainLayer<TTargetLayer>()
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    Namespace: Fwt.HexTerrains.Regions.Data
    Assembly: fwt.hexterrains.dll
    Syntax
    [CreateAssetMenu(fileName = "CellRegionLayerConfig", menuName = "Fwt/HexTerrains/Cell Region/Cell Region Layer Config")]
    public class CellRegionLayerConfigAsset : HexTerrainLayerConfigAsset<CellRegionLayer>, ITerrainLayerFactory, ICellRegionConfig

    Fields

    _autoColorMapSettings

    Used for generating color palette for cell region data layer. The color palette will be generated based on the max value of the cell region data layer and the color map settings.

    Declaration
    [SerializeField]
    [Tooltip("Used for generating color palette for cell region data layer. The color palette will be generated based on the max value of the cell region data layer and the color map settings. To Generate a palette, right mouse button click on scriptable object header and select AutoFillColorPalette")]
    [FormerlySerializedAs("AutoColorMapSettings")]
    protected AutoColorMapSettings _autoColorMapSettings
    Field Value
    Type Description
    AutoColorMapSettings

    _initValuesArgs

    Declaration
    [Tooltip("Arguments for initializing cell region data layer.")]
    [SerializeField]
    protected InitColorMapCellValueDataLayerArgs<int> _initValuesArgs
    Field Value
    Type Description
    InitColorMapCellValueDataLayerArgs<int>

    Properties

    InitValuesArgs

    Arguments for initializing cell region data layer.

    Declaration
    public InitColorMapCellValueDataLayerArgs<int> InitValuesArgs { get; set; }
    Property Value
    Type Description
    InitColorMapCellValueDataLayerArgs<int>

    Methods

    AutoFillColorPalette()

    Declaration
    [ContextMenu("AutoFillColorPalette")]
    public void AutoFillColorPalette()

    CreateTerrainLayer()

    Creates a new instance of a terrain layer for hex-based maps.

    Declaration
    public override HexTerrainLayer CreateTerrainLayer()
    Returns
    Type Description
    HexTerrainLayer

    A HexTerrainLayer representing the newly created terrain layer.

    Overrides
    HexTerrainLayerConfigAsset<CellRegionLayer>.CreateTerrainLayer()

    Implements

    ITerrainLayerFactory
    ICellRegionConfig

    Extension Methods

    Extensions_UnityObject.SmartDestroy<TObject>(TObject)
    Extensions_UnityObject.SmartDisableGameObject<TObject>(TObject)
    Extensions_UnityObject.SmartEnableGameObject<TObject>(TObject)
    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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