Hex Terrains Framework
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    Struct AutoColorMapSettings

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Fwt.HexTerrains.Data
    Assembly: fwt.hexterrains.dll
    Syntax
    [Serializable]
    public struct AutoColorMapSettings

    Fields

    CircleOffset

    Declaration
    public float CircleOffset
    Field Value
    Type Description
    float

    HueStep

    Declaration
    public float HueStep
    Field Value
    Type Description
    float

    MaxBrightness

    Declaration
    public float MaxBrightness
    Field Value
    Type Description
    float

    MaxSaturation

    Declaration
    public float MaxSaturation
    Field Value
    Type Description
    float

    MinBrightness

    Declaration
    public float MinBrightness
    Field Value
    Type Description
    float

    MinSaturation

    Declaration
    public float MinSaturation
    Field Value
    Type Description
    float

    StepsPerCircle

    Declaration
    public int StepsPerCircle
    Field Value
    Type Description
    int

    Properties

    Default

    Declaration
    public static AutoColorMapSettings Default { get; }
    Property Value
    Type Description
    AutoColorMapSettings

    Methods

    AutoFillColorPalette(IList<Color32>, int, bool)

    Declaration
    public void AutoFillColorPalette(IList<Color32> colorPalette, int count, bool isFirstColorTransparent)
    Parameters
    Type Name Description
    IList<Color32> colorPalette
    int count
    bool isFirstColorTransparent

    Extension Methods

    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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