Hex Terrains Framework
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    Class CellRegionLayerGroupAuthoring

    Authoring component for CellRegion LayerGroup CellRegionLayerGroup. Place it on HexTerrain authoring prefab to add the CellRegionLayerGroup component on a Terrain Entity. Add CellRegionLayer configs to Layers collection

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    CellRegionLayerGroupAuthoring
    Inherited Members
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    Namespace: Fwt.HexTerrains.Regions
    Assembly: fwt.hexterrains.dll
    Syntax
    public class CellRegionLayerGroupAuthoring : MonoBehaviour

    Fields

    Layers

    Collection of CellRegion configs. For each item in this list one CellRegionLayer will be created in the CellRegionLayerGroup on Terrain Entity

    Declaration
    [SerializeField]
    [Tooltip("Collection of CellRegion configs. For each item in this list one CellRegionLayer will be created in the CellRegionLayerGroup on Terrain Entity")]
    public List<CellRegionLayerAuthoring> Layers
    Field Value
    Type Description
    List<CellRegionLayerAuthoring>

    Extension Methods

    Extensions_UnityObject.SmartDestroy<TObject>(TObject)
    Extensions_UnityObject.SmartDisableGameObject<TObject>(TObject)
    Extensions_UnityObject.SmartEnableGameObject<TObject>(TObject)
    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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