Hex Terrains Framework
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    Struct CellRegionLayerAuthoring

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Fwt.HexTerrains.Regions
    Assembly: fwt.hexterrains.dll
    Syntax
    [Serializable]
    public struct CellRegionLayerAuthoring

    Fields

    Args

    Config for layer to initialize with

    Declaration
    [SerializeField]
    [Tooltip("Config for layer to initialize with")]
    public CellRegionLayerConfigAsset Args
    Field Value
    Type Description
    CellRegionLayerConfigAsset

    Name

    Name of the layer to create

    Declaration
    [SerializeField]
    [Tooltip("Name of the layer to create")]
    public string Name
    Field Value
    Type Description
    string

    Extension Methods

    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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