Hex Terrains Framework
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    Struct CreateCellMineralsLayerRequest

    Buffer element data that represents a request to create a CellMineralsLayer with the specified name and arguments.

    Implements
    IBufferElementData
    ITerrainLayerFactory
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Fwt.HexTerrains.Minerals.Data
    Assembly: fwt.hexterrains.dll
    Syntax
    public struct CreateCellMineralsLayerRequest : IBufferElementData, ITerrainLayerFactory

    Fields

    Args

    Args to intialize a layer with

    Declaration
    public UnityObjectRef<CellMineralsLayerConfigAsset> Args
    Field Value
    Type Description
    UnityObjectRef<CellMineralsLayerConfigAsset>

    Name

    Name of the layer to create

    Declaration
    public FixedString128Bytes Name
    Field Value
    Type Description
    FixedString128Bytes

    Methods

    CreateTerrainLayer()

    Creates a new instance of a terrain layer for hex-based maps.

    Declaration
    public HexTerrainLayer CreateTerrainLayer()
    Returns
    Type Description
    HexTerrainLayer

    A HexTerrainLayer representing the newly created terrain layer.

    Implements

    Unity.Entities.IBufferElementData
    ITerrainLayerFactory

    Extension Methods

    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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