Hex Terrains Framework
Search Results for

    Show / Hide Table of Contents

    Namespace Fwt.HexTerrains.CellObjects.Data

    Classes

    CellObjectLayer

    Terrain layer that contains a visual object per cell. Renders cell objects using Graphics.DrawMeshInstanced using provided BulkRenderer and CellObjectConfigs.

    CellObjectLayerConfigAsset

    CellObjectLayerGroup

    Structs

    CellObjectLODConfig

    Configuration for a cell object LOD (Level of Detail). Contains a range of distances for which this LOD is used, and a list of render entities (meshes, materials, etc.) that are used to render this LOD. Also holds a relative transforms for each render entity, which allows to place them correctly in the cell space.

    CellObjectLODSettings

    CellObjectLayerLODSettings

    CellObjectVisualItemSettings

    CreateCellObjectsLayerRequest

    Interfaces

    ICellObjectLayerConfig

    In this article
    Back to top Generated by DocFX