Hex Terrains Framework
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    Struct CellObjectLODSettings

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Fwt.HexTerrains.CellObjects.Data
    Assembly: fwt.hexterrains.dll
    Syntax
    [Serializable]
    public struct CellObjectLODSettings

    Fields

    CellItemIndex

    Index of the cell item.

    Declaration
    public int CellItemIndex
    Field Value
    Type Description
    int

    CellItemState

    State of the cell item.

    Declaration
    public int CellItemState
    Field Value
    Type Description
    int

    HasVisuals

    If false, all data is ignored and no visuals are rendered for this LOD.

    Declaration
    public bool HasVisuals
    Field Value
    Type Description
    bool

    LODIndex

    Lod of the cell item.

    Declaration
    public int LODIndex
    Field Value
    Type Description
    int

    VisualsCount

    Number of visuals for this LOD. For this LOD there may be multiple visuals (RenderEntities, e.g. mesh+submeshIndex+material combination) that can be rendered. So there are list of All visuals for all possible items. In that list starting from index VisualsStartIndex to VisualsCount are visuals for this LOD.

    Declaration
    public int VisualsCount
    Field Value
    Type Description
    int

    VisualsStartIndex

    Index of first Visuals settings for this LOD and this CellObject. For this LOD there may be multiple visuals (RenderEntities, e.g. mesh+submeshIndex+material combination) that can be rendered. So there are list of All visuals for all possible items. In that list starting from index VisualsStartIndex to VisualsCount are visuals for this LOD.

    Declaration
    public int VisualsStartIndex
    Field Value
    Type Description
    int

    Extension Methods

    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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