Struct CellObjectLODConfig
Configuration for a cell object LOD (Level of Detail). Contains a range of distances for which this LOD is used, and a list of render entities (meshes, materials, etc.) that are used to render this LOD. Also holds a relative transforms for each render entity, which allows to place them correctly in the cell space.
Inherited Members
Namespace: Fwt.HexTerrains.CellObjects.Data
Assembly: fwt.hexterrains.dll
Syntax
[Serializable]
public struct CellObjectLODConfig
Fields
RenderEntities
List of render entities (meshes, materials, etc.) that are used to render this LOD.
Declaration
public FixedList8<BulkRenderItemSettings> RenderEntities
Field Value
| Type | Description |
|---|---|
| FixedList8<BulkRenderItemSettings> |
Transforms
List of transforms (in local coordinates, meaning the cell center is an origin) for each render entity in this LOD.
Declaration
public FixedList8<Matrix4x4> Transforms
Field Value
| Type | Description |
|---|---|
| FixedList8<Matrix4x4> |