Hex Terrains Framework
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    Struct CellObjectLODConfig

    Configuration for a cell object LOD (Level of Detail). Contains a range of distances for which this LOD is used, and a list of render entities (meshes, materials, etc.) that are used to render this LOD. Also holds a relative transforms for each render entity, which allows to place them correctly in the cell space.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Fwt.HexTerrains.CellObjects.Data
    Assembly: fwt.hexterrains.dll
    Syntax
    [Serializable]
    public struct CellObjectLODConfig

    Fields

    RenderEntities

    List of render entities (meshes, materials, etc.) that are used to render this LOD.

    Declaration
    public FixedList8<BulkRenderItemSettings> RenderEntities
    Field Value
    Type Description
    FixedList8<BulkRenderItemSettings>

    Transforms

    List of transforms (in local coordinates, meaning the cell center is an origin) for each render entity in this LOD.

    Declaration
    public FixedList8<Matrix4x4> Transforms
    Field Value
    Type Description
    FixedList8<Matrix4x4>

    Extension Methods

    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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