Hex Terrains Framework
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    Struct BulkRenderItemSettings

    Implements
    IEquatable<BulkRenderItemSettings>
    IComparable<BulkRenderItemSettings>
    Inherited Members
    ValueType.Equals(object)
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Fwt.Core.BulkRendering
    Assembly: fwt.core.dll
    Syntax
    [Serializable]
    public struct BulkRenderItemSettings : IEquatable<BulkRenderItemSettings>, IComparable<BulkRenderItemSettings>

    Fields

    Layer

    Declaration
    public int Layer
    Field Value
    Type Description
    int

    MaterialIndex

    Declaration
    public int MaterialIndex
    Field Value
    Type Description
    int

    MeshIndex

    Declaration
    public int MeshIndex
    Field Value
    Type Description
    int

    PropertyBlockIndex

    Declaration
    public int PropertyBlockIndex
    Field Value
    Type Description
    int

    ReceiveShadows

    Declaration
    public bool ReceiveShadows
    Field Value
    Type Description
    bool

    ShadowMode

    Declaration
    public ShadowCastingMode ShadowMode
    Field Value
    Type Description
    ShadowCastingMode

    SubmeshIndex

    Declaration
    public int SubmeshIndex
    Field Value
    Type Description
    int

    Methods

    CompareTo(BulkRenderItemSettings)

    Declaration
    public int CompareTo(BulkRenderItemSettings other)
    Parameters
    Type Name Description
    BulkRenderItemSettings other
    Returns
    Type Description
    int

    Equals(BulkRenderItemSettings)

    Declaration
    public bool Equals(BulkRenderItemSettings other)
    Parameters
    Type Name Description
    BulkRenderItemSettings other
    Returns
    Type Description
    bool

    GetHashCode()

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    int
    Overrides
    ValueType.GetHashCode()

    Implements

    IEquatable<T>
    IComparable<T>

    Extension Methods

    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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