Class CellObjectPrefabLODAuthoring
Authoring component for the one LOD layer of the Cell Object prefab.
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.destroyCancellationToken
MonoBehaviour.useGUILayout
MonoBehaviour.didStart
MonoBehaviour.didAwake
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.GetComponentIndex()
Component.CompareTag(TagHandle)
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Namespace: Fwt.HexTerrains.CellObjects
Assembly: fwt.hexterrains.dll
Syntax
public class CellObjectPrefabLODAuthoring : MonoBehaviour
Fields
Renderers
The prefab is used to render a CellObject in the cell if the item is at distance to the camera that is within the MinDistance and MaxDistance range.
Declaration
[Tooltip("The prefab is used to render a CellObject in the cell if the item is at distance to the camera that is within the MinDistance and MaxDistance range.")]
public List<MeshRenderer> Renderers
Field Value
| Type | Description |
|---|---|
| List<MeshRenderer> |
Methods
CollectRenderers()
Declaration
[ContextMenu("CollectRenderers")]
public void CollectRenderers()
ExtractCellObjectLodConfig(IBulkRenderer)
Declaration
public virtual CellObjectLODConfig ExtractCellObjectLodConfig(IBulkRenderer bulkRenderer)
Parameters
| Type | Name | Description |
|---|---|---|
| IBulkRenderer | bulkRenderer |
Returns
| Type | Description |
|---|---|
| CellObjectLODConfig |
ExtractCellObjectLodConfig(IBulkRenderer, ref List<BulkRenderItemSettings>, ref List<Matrix4x4>)
Returns amount of render entities added
Declaration
public virtual int ExtractCellObjectLodConfig(IBulkRenderer bulkRenderer, ref List<BulkRenderItemSettings> renderEntities, ref List<Matrix4x4> renderEntityTransforms)
Parameters
| Type | Name | Description |
|---|---|---|
| IBulkRenderer | bulkRenderer | |
| List<BulkRenderItemSettings> | renderEntities | |
| List<Matrix4x4> | renderEntityTransforms |
Returns
| Type | Description |
|---|---|
| int | Returns amount of render entities added |