Hex Terrains Framework
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    Struct CellItemTransformSettings

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Fwt.HexTerrains.Data
    Assembly: fwt.hexterrains.dll
    Syntax
    [Serializable]
    public struct CellItemTransformSettings

    Properties

    Default

    Declaration
    public static CellItemTransformSettings Default { get; }
    Property Value
    Type Description
    CellItemTransformSettings

    Position

    Declaration
    public float3 Position { get; set; }
    Property Value
    Type Description
    float3

    Rotation

    Declaration
    public quaternion Rotation { get; set; }
    Property Value
    Type Description
    quaternion

    Scale

    Declaration
    public float3 Scale { get; set; }
    Property Value
    Type Description
    float3

    Scale1

    Declaration
    public float Scale1 { get; set; }
    Property Value
    Type Description
    float

    Transform

    Gets the transformation matrix that represents the object's position, rotation, and scale in local space.

    Declaration
    public Matrix4x4 Transform { get; set; }
    Property Value
    Type Description
    Matrix4x4

    Extension Methods

    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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