Struct HexTerrainPrefabConfig
Simple HexTerrainPrefab configuration for IHexTerrainAPI
Implements
IBufferElementData
Assembly: fwt.hexterrains.dll
Syntax
public struct HexTerrainPrefabConfig : IBufferElementData, IHexTerrainPrefabConfig, IEquatable<IHexTerrainPrefabConfig>, IEquatable<HexTerrainPrefabConfig>
Properties
Image
Declaration
public UnityObjectRef<Sprite> Image { readonly get; set; }
Property Value
| Type |
Description |
| UnityObjectRef<Sprite> |
|
Name
Declaration
public FixedString128Bytes Name { readonly get; set; }
Property Value
| Type |
Description |
| FixedString128Bytes |
|
TerrainPrefab
Declaration
public Entity TerrainPrefab { readonly get; set; }
Property Value
Methods
Equals(HexTerrainPrefabConfig)
Declaration
public bool Equals(HexTerrainPrefabConfig other)
Parameters
Returns
Equals(IHexTerrainPrefabConfig)
Declaration
public bool Equals(IHexTerrainPrefabConfig other)
Parameters
Returns
Implements
Unity.Entities.IBufferElementData
Extension Methods