Hex Terrains Framework
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    Interface IHexTerrainPrefabConfig

    For IHexTerrainAPI to be able to find a list of prefab configs, the prefab config buffer element bust implement this interface HexTerrainPrefabConfig.

    Inherited Members
    IEquatable<IHexTerrainPrefabConfig>.Equals(IHexTerrainPrefabConfig)
    Namespace: Fwt.HexTerrains.TerrainEditors.Data
    Assembly: fwt.hexterrains.dll
    Syntax
    public interface IHexTerrainPrefabConfig : IEquatable<IHexTerrainPrefabConfig>

    Properties

    Image

    Declaration
    UnityObjectRef<Sprite> Image { get; set; }
    Property Value
    Type Description
    UnityObjectRef<Sprite>

    Name

    Declaration
    FixedString128Bytes Name { get; set; }
    Property Value
    Type Description
    FixedString128Bytes

    TerrainPrefab

    Declaration
    Entity TerrainPrefab { get; set; }
    Property Value
    Type Description
    Entity

    Extension Methods

    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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