Class HexSurfaceRenderDataAuthoring
Base class for authoring components that create hex surface render data.
Inheritance
Object
Component
Behaviour
MonoBehaviour
HexSurfaceRenderDataAuthoring
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.destroyCancellationToken
MonoBehaviour.useGUILayout
MonoBehaviour.didStart
MonoBehaviour.didAwake
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.GetComponentIndex()
Component.CompareTag(TagHandle)
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Namespace: Fwt.HexTerrains.Surfaces
Assembly: fwt.hexterrains.dll
Syntax
public abstract class HexSurfaceRenderDataAuthoring : MonoBehaviour
Fields
RenderConfigs
List of render configurations for the hex terrain surface. Index = view mode, value = render configuration.
Declaration
[Tooltip("List of render configurations for the hex terrain surface. Index = view mode, value = render configuration.")]
public List<HexTerrainRenderConfigAsset> RenderConfigs
Field Value
| Type | Description |
|---|---|
| List<HexTerrainRenderConfigAsset> |
RenderSettings
Render settings for the hex terrain surface.
Declaration
[Tooltip("Render settings for the hex terrain surface.")]
public HexTerrainRenderSettings RenderSettings
Field Value
| Type | Description |
|---|---|
| HexTerrainRenderSettings |
ViewMode
Initial ViewMode for the hex terrain surface.
Declaration
[Tooltip("Initial ViewMode for the hex terrain surface.")]
public int ViewMode
Field Value
| Type | Description |
|---|---|
| int |