Hex Terrains Framework
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    Class SaveTerrainUserToolState

    State for saving terrain using the user tool.

    Inheritance
    object
    SmState
    UserToolStateBase
    SaveTerrainUserToolStateBase<SaveGameScreen, SaveTerrainCallbackDataSource>
    SaveTerrainUserToolState
    Implements
    ISmState
    Inherited Members
    SaveTerrainUserToolStateBase<SaveGameScreen, SaveTerrainCallbackDataSource>.UserToolType
    SaveTerrainUserToolStateBase<SaveGameScreen, SaveTerrainCallbackDataSource>.Screen
    SaveTerrainUserToolStateBase<SaveGameScreen, SaveTerrainCallbackDataSource>.CallbackDataSource
    SaveTerrainUserToolStateBase<SaveGameScreen, SaveTerrainCallbackDataSource>.ParentStateMachine
    SaveTerrainUserToolStateBase<SaveGameScreen, SaveTerrainCallbackDataSource>.PrepareToRun()
    SaveTerrainUserToolStateBase<SaveGameScreen, SaveTerrainCallbackDataSource>.PrepareToStop()
    SaveTerrainUserToolStateBase<SaveGameScreen, SaveTerrainCallbackDataSource>.HideUIScreen()
    SaveTerrainUserToolStateBase<SaveGameScreen, SaveTerrainCallbackDataSource>.ShowUIScreen()
    SaveTerrainUserToolStateBase<SaveGameScreen, SaveTerrainCallbackDataSource>.GetUIScreen()
    SaveTerrainUserToolStateBase<SaveGameScreen, SaveTerrainCallbackDataSource>.GetCallbackDataSource()
    SaveTerrainUserToolStateBase<SaveGameScreen, SaveTerrainCallbackDataSource>.CreateScreenCallback()
    SaveTerrainUserToolStateBase<SaveGameScreen, SaveTerrainCallbackDataSource>.SaveTerrain(string)
    SaveTerrainUserToolStateBase<SaveGameScreen, SaveTerrainCallbackDataSource>.CancelLoading()
    UserToolStateBase.Settings
    UserToolStateBase.IsSubstatesVisible
    UserToolStateBase.SubStateMachine
    UserToolStateBase.UserToolType
    UserToolStateBase.UserToolAPI
    UserToolStateBase.HasSubtools
    UserToolStateBase.IsChangeViewMode
    UserToolStateBase.RequiredViewMode
    UserToolStateBase.OriginalViewMode
    UserToolStateBase.PrepareToRun()
    UserToolStateBase.PrepareToStop()
    UserToolStateBase.Tick()
    UserToolStateBase.ShowSettingsScreen<TViewData, TScreen>(TViewData)
    UserToolStateBase.GetUIScreen<TScreen>()
    UserToolStateBase.HideSettingsScreen<TScreen>()
    UserToolStateBase.SetupPlanetCursor(bool, int)
    UserToolStateBase.SetupPlanetCursor(bool, int, Color32)
    UserToolStateBase.SetupPlanetCursor(bool, int, Color32, bool)
    UserToolStateBase.SetupPlanetCursor(bool)
    UserToolStateBase.TrySetViewMode()
    UserToolStateBase.TryRestoreViewMode()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Fwt.HexTerrains.Samples
    Assembly: FwtHexTerrainSamples.dll
    Syntax
    public class SaveTerrainUserToolState : SaveTerrainUserToolStateBase<SaveGameScreen, SaveTerrainCallbackDataSource>, ISmState

    Constructors

    SaveTerrainUserToolState(IHexTerrainAPI, UserToolStateMachine)

    Declaration
    public SaveTerrainUserToolState(IHexTerrainAPI userToolAPI, UserToolStateMachine parentStateMachine)
    Parameters
    Type Name Description
    IHexTerrainAPI userToolAPI
    UserToolStateMachine parentStateMachine

    SaveTerrainUserToolState(IHexTerrainAPI, UserToolsStateMachineBase)

    Declaration
    public SaveTerrainUserToolState(IHexTerrainAPI userToolAPI, UserToolsStateMachineBase parentStateMachine)
    Parameters
    Type Name Description
    IHexTerrainAPI userToolAPI
    UserToolsStateMachineBase parentStateMachine

    Implements

    ISmState

    Extension Methods

    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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