Hex Terrains Framework
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    Struct CellEntityConfigAuthoring

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Fwt.HexTerrains.CellEntities
    Assembly: fwt.hexterrains.dll
    Syntax
    [Serializable]
    public struct CellEntityConfigAuthoring

    Fields

    Color

    This color is used in minimap and colormaps

    Declaration
    [Tooltip("This color is used in minimap and colormaps")]
    public Color Color
    Field Value
    Type Description
    Color

    Name

    Name of the Cell Entity

    Declaration
    [Tooltip("Name of the Cell Entity")]
    public string Name
    Field Value
    Type Description
    string

    PrefabConfigs

    Cell Entity prefabs palette. Index in this list = CellEntity.Index

    Declaration
    [Tooltip("Cell Entity prefabs palette. Index in this list = CellEntity.Index")]
    public List<CellEntityConfigAuthoring.PrefabConfig> PrefabConfigs
    Field Value
    Type Description
    List<CellEntityConfigAuthoring.PrefabConfig>

    Extension Methods

    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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