Hex Terrains Framework
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    Struct CellEntityConfigAuthoring.PrefabConfig

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Fwt.HexTerrains.CellEntities
    Assembly: fwt.hexterrains.dll
    Syntax
    [Serializable]
    public struct CellEntityConfigAuthoring.PrefabConfig

    Fields

    Prefab

    This prefab is used to display a CellEntity in a cell if it State State equals State value of this config

    Declaration
    [Tooltip("This prefab is used to display a CellEntity in a cell if its State equals State value of this config")]
    public GameObject Prefab
    Field Value
    Type Description
    GameObject

    State

    This prefab is used to display a structure if it's in this state

    Declaration
    [Tooltip("This prefab is used to display a structure if it's in this state")]
    public int State
    Field Value
    Type Description
    int

    Extension Methods

    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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