Hex Terrains Framework
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    Class SunTerrainLayerConfigAsset

    Inheritance
    object
    Object
    ScriptableObject
    SunTerrainLayerConfigAsset
    Implements
    ISunTerrainLayerConfig
    Inherited Members
    ScriptableObject.SetDirty()
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    ScriptableObject.CreateInstance(Type)
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    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
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    Object.FindObjectsOfType(Type)
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    Namespace: Fwt.HexTerrains.Suns.Data
    Assembly: fwt.hexterrains.dll
    Syntax
    [CreateAssetMenu(menuName = "Fwt/HexTerrains/Suns/Sun Terrain Layer Config", fileName = "SunTerrainLayerConfig")]
    public class SunTerrainLayerConfigAsset : ScriptableObject, ISunTerrainLayerConfig

    Fields

    _dayProgress

    Declaration
    [SerializeField]
    [Tooltip("Initial day progress. Value between 0 and 1, where 0 means the start of the day and 1 means the end of the day.")]
    [Range(0, 1)]
    protected readonly float _dayProgress
    Field Value
    Type Description
    float

    _sunSettings

    Declaration
    [SerializeField]
    [Tooltip("Settings of the sun. This includes day length, year length, planet angle, sun size and sun heat curve.")]
    protected SunSettings _sunSettings
    Field Value
    Type Description
    SunSettings

    _targetLayers

    Declaration
    [SerializeField]
    [Tooltip("Sun heat targets. Sun applies heat to this layers")]
    protected List<SunTargetLayerSettings> _targetLayers
    Field Value
    Type Description
    List<SunTargetLayerSettings>

    _yearProgress

    Declaration
    [SerializeField]
    [Tooltip("Initial year progress. Value between 0 and 1, where 0 means the start of the year and 1 means the end of the year.")]
    [Range(0, 1)]
    protected readonly float _yearProgress
    Field Value
    Type Description
    float

    Properties

    DayProgress

    Initial day progress. Value between 0 and 1, where 0 means the start of the day and 1 means the end of the day.

    Declaration
    public float DayProgress { get; }
    Property Value
    Type Description
    float

    SunSettings

    Settings of the sun. This includes day length, year length, planet angle, sun size and sun heat curve.

    Declaration
    public SunSettings SunSettings { get; set; }
    Property Value
    Type Description
    SunSettings

    TargetLayers

    Sun heat targets. Sun applies heat to this layers

    Declaration
    public IList<SunTargetLayerSettings> TargetLayers { get; }
    Property Value
    Type Description
    IList<SunTargetLayerSettings>

    YearProgress

    Initial year progress. Value between 0 and 1, where 0 means the start of the year and 1 means the end of the year.

    Declaration
    public float YearProgress { get; }
    Property Value
    Type Description
    float

    Methods

    CreateTerrainLayer()

    Declaration
    public virtual SunTerrainLayer CreateTerrainLayer()
    Returns
    Type Description
    SunTerrainLayer

    Implements

    ISunTerrainLayerConfig

    Extension Methods

    Extensions_UnityObject.SmartDestroy<TObject>(TObject)
    Extensions_UnityObject.SmartDisableGameObject<TObject>(TObject)
    Extensions_UnityObject.SmartEnableGameObject<TObject>(TObject)
    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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