Hex Terrains Framework
Search Results for

    Show / Hide Table of Contents

    Struct SunTargetLayerSettings

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Fwt.HexTerrains.Suns.Data
    Assembly: fwt.hexterrains.dll
    Syntax
    [Serializable]
    public struct SunTargetLayerSettings

    Fields

    CoolingAmountMultiplier

    Applied Cooling is multiplied by this value, allowing for stronger or weaker cooling effects on the target layer.

    Declaration
    [Tooltip("Applied Cooling is multiplied by this value, allowing for stronger or weaker cooling effects on the target layer.")]
    public float CoolingAmountMultiplier
    Field Value
    Type Description
    float

    HeatIntensityMultiplier

    Applied Heat is multiplied by this value, allowing for stronger or weaker heating effects on the target layer.

    Declaration
    [Tooltip("Applied Heat is multiplied by this value, allowing for stronger or weaker heating effects on the target layer.")]
    public float HeatIntensityMultiplier
    Field Value
    Type Description
    float

    IsApplyHeat

    If true, the sun will apply heat to the target layer based on the sun's position and heat intensity.

    Declaration
    [Tooltip("If true, the sun will apply heat to the target layer based on the sun's position and heat intensity.")]
    public bool IsApplyHeat
    Field Value
    Type Description
    bool

    IsCoolDown

    If true, the sun will apply cooling to the target layer based on the sun's position and cooling amount.

    Declaration
    [Tooltip("If true, the sun will apply cooling to the target layer based on the sun's position and cooling amount.")]
    public bool IsCoolDown
    Field Value
    Type Description
    bool

    TargetLayerReference

    Represents the reference to the target GeoPlast terrain layer.

    Declaration
    [Tooltip("Represents the reference to the target GeoPlast terrain layer.")]
    public HexTerrainLayerReference TargetLayerReference
    Field Value
    Type Description
    HexTerrainLayerReference

    Extension Methods

    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    In this article
    Back to top Generated by DocFX