Hex Terrains Framework
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    Struct GeoPlastSettings

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Fwt.HexTerrains.GeoPlasts.Data
    Assembly: fwt.hexterrains.dll
    Syntax
    [Serializable]
    [BurstCompile]
    public struct GeoPlastSettings

    Fields

    Density

    Base Density of the geo plast, how much units of volume it takes per 1 unit of geo plast amount. In real time dencity is affected by amount of Humid and Heat in the geo plast (if enabled).

    Declaration
    [Tooltip("Base Density of the geo plast, how much units of volume it takes per 1 unit of geo plast amount. In real time dencity is affected by amount of Humid and Heat in the geo plast (if enabled).")]
    public float Density
    Field Value
    Type Description
    float

    HasBedrock

    If true, the layer has a bedrock layer reference, needed to calculate actual height of and volume for the layer.

    Declaration
    [Tooltip("If true, the layer has a bedrock layer reference, needed to calculate actual height of and volume for the layer.")]
    public bool HasBedrock
    Field Value
    Type Description
    bool

    Properties

    DefaultSettings

    Declaration
    public static GeoPlastSettings DefaultSettings { get; }
    Property Value
    Type Description
    GeoPlastSettings

    Extension Methods

    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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