Hex Terrains Framework
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    Struct DirectionFlowSettings

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Fwt.HexTerrains.GeoPlasts.Data
    Assembly: fwt.hexterrains.dll
    Syntax
    [Serializable]
    public struct DirectionFlowSettings

    Fields

    FlowSpeed

    Speed of geo plast flow in the cell. Normalized to the range [0, 1]. 0 - no flow, 1 - maximum equalization of geo plast between neighboring cells per tick.

    Declaration
    [Tooltip("Speed of geo plast flow in the cell. Normalized to the range [0, 1].")]
    [Min(0)]
    public float FlowSpeed
    Field Value
    Type Description
    float

    FlowTreshold

    If the amount of liquid to flow less than this value, flow is not applied.

    Declaration
    [Tooltip("If the amount of liquid to flow less than this value, flow is not applied.")]
    public float FlowTreshold
    Field Value
    Type Description
    float

    IsEnabled

    If disabled, flow calculations don't run.

    Declaration
    [Tooltip("If disabled, flow calculations don't run.")]
    public bool IsEnabled
    Field Value
    Type Description
    bool

    Properties

    Default

    Declaration
    public static DirectionFlowSettings Default { get; }
    Property Value
    Type Description
    DirectionFlowSettings

    Extension Methods

    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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