Hex Terrains Framework
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    Struct NotInitializedTerrain

    While this component is present on terrain entity, it's not fully initialized. It is removed from entity at the end of HexTerrainsInitGroup

    Implements
    IComponentData
    IQueryTypeParameter
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Fwt.HexTerrains.Data
    Assembly: fwt.hexterrains.dll
    Syntax
    [Serializable]
    public struct NotInitializedTerrain : IComponentData, IQueryTypeParameter

    Fields

    IsSetViewMode

    If true, after the initialization, the terrain will be set to the specified view mode ViewMode.

    Declaration
    public bool IsSetViewMode
    Field Value
    Type Description
    bool

    ViewMode

    If IsSetViewMode is true, after the initialization, the terrain will be set to this view mode.

    Declaration
    public int ViewMode
    Field Value
    Type Description
    int

    Implements

    Unity.Entities.IComponentData
    Unity.Entities.IQueryTypeParameter

    Extension Methods

    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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