Class WaterChunkMeshLayerConfigAsset
Defines a ScriptableObject asset used to configure a water surface mesh layer for hex-based terrain chunks.
Inheritance
Object
ScriptableObject
WaterChunkMeshLayerConfigAsset
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetInstanceID()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Namespace: Fwt.HexTerrains.ChunkMehes.Data
Assembly: fwt.hexterrains.dll
Syntax
[CreateAssetMenu(fileName = "CreateHexWaterSurfaceLayerArgs", menuName = "Fwt/HexTerrains/ChunkMeshes/Create Hex Water Surface Layer Args")]
public class WaterChunkMeshLayerConfigAsset : VisualChunkMeshLayerConfigAsset, ITerrainLayerFactory, IVisualChunkMeshLayerConfig, IChunkMeshLayerConfig
Remarks
This asset can be created via the Unity editor's asset menu and is intended for use with hex terrain systems that require a dedicated water surface layer. It provides configuration for generating water mesh layers within chunked hex terrain environments.
Methods
CreateTerrainLayer()
Creates a terrain layer using the specified initialization arguments.
Declaration
public override HexTerrainLayer CreateTerrainLayer()
Returns
| Type | Description |
|---|---|
| HexTerrainLayer | created terrain layer |