Hex Terrains Framework
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    Struct CloudsRenderSettings

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Fwt.HexTerrains.ChunkMehes.Data
    Assembly: fwt.hexterrains.dll
    Syntax
    [Serializable]
    public struct CloudsRenderSettings

    Fields

    CloudScaleTreshold

    When cloud's CellHeight is equal or greater than this value, cloud scale is set to 1.0 (full scale). When cloud's CellHeight is less than this value, cloud scale is linearly reduced down to 0.0.

    Declaration
    [Tooltip("When cloud's height is equal or greater than this value, cloud scale is set to 1.0 (full scale). When cloud's height is less than this value, cloud scale is linearly reduced down to 0.0.")]
    public float CloudScaleTreshold
    Field Value
    Type Description
    float

    CloudThickness

    Maximul thickness of the cloud (when it's CellHeight is MaxCloudHeight or more)

    Declaration
    [Tooltip("Maximum thickness of the cloud (when it's height is MaxCloudHeight or more)")]
    public float CloudThickness
    Field Value
    Type Description
    float

    IsDrawBottomSide

    If true, bottom side of the clouds will be drawn.

    Declaration
    [Tooltip("If true, bottom side of the clouds will be drawn.")]
    public bool IsDrawBottomSide
    Field Value
    Type Description
    bool

    MaxCellHeight

    When cloud's CellHeight value is equals or more than this value, it is considered as maximum height cloud

    Declaration
    [Tooltip("When cloud's height value is equals or more than this value, it is considered as maximum height cloud")]
    public float MaxCellHeight
    Field Value
    Type Description
    float

    Properties

    Default

    Declaration
    public static CloudsRenderSettings Default { get; }
    Property Value
    Type Description
    CloudsRenderSettings

    Extension Methods

    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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